F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras
{"title":"ProsocialLearn: A Prosocial Games Marketplace","authors":"F. D'Andria, J. M. Garrido, M. Boniface, S. Modafferi, Simon Crowle, L. Middleton, K. C. Apostolakis, K. Dimitropoulos, P. Daras","doi":"10.1109/NTMS.2018.8328715","DOIUrl":null,"url":null,"abstract":"ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.","PeriodicalId":140704,"journal":{"name":"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NTMS.2018.8328715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old). Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the ProsocialLearn functions into games, i.e. emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.