Mimicker-in-the-Browser: A Novel Interaction Using Mimicry to Augment the Browsing Experience

Riku Arakawa, Hiromu Yakura
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Abstract

Humans are known to have a better subconscious impression of other humans when their movements are imitated in social interactions. Despite this influential phenomenon, its application in human-computer interaction is currently limited to specific areas, such as an agent mimicking the head movements of a user in virtual reality, because capturing user movements conventionally requires external sensors. If we can implement the mimicry effect in a scalable platform without such sensors, a new approach for designing human-computer interaction will be introduced. Therefore, we have investigated whether users feel positively toward a mimicking agent that is delivered by a standalone web application using only a webcam. We also examined whether a web page that changes its background pattern based on head movements can foster a favorable impression. The positive effect confirmed in our experiments supports mimicry as a novel design practice to augment our daily browsing experiences.
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浏览器中的mimicker:一种使用模仿来增强浏览体验的新型交互
众所周知,在社交互动中模仿他人的动作时,人类对他人的潜意识印象会更好。尽管存在这种有影响力的现象,但它在人机交互中的应用目前仅限于特定领域,例如虚拟现实中模仿用户头部运动的代理,因为捕获用户运动通常需要外部传感器。如果我们可以在一个可扩展的平台上实现模仿效果,而不需要这样的传感器,将会引入一种设计人机交互的新方法。因此,我们调查了用户是否对仅使用网络摄像头的独立web应用程序提供的模拟代理感到积极。我们还研究了一个基于头部运动改变背景图案的网页是否能培养良好的印象。在我们的实验中证实的积极影响支持模仿作为一种新的设计实践来增强我们的日常浏览体验。
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