Face warping based on local geometric constraint

Jinxiang Zhang, Jian Zhang
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Abstract

This paper proposes a novel face warping approach to deforming a 3D face using a few 3D facial features. The objective function includes two parts, the first part is local geometric constraints which aim to maintain the general characteristics of human face, and the second part is a shape regularization term which can force the deformed face to have some personalized facial characteristics. The problem can be solved by a least square optimization method. Experimental results demonstrate the effect of the proposed approach. And compared with existing method, the approach can generate better face warping result.
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基于局部几何约束的人脸翘曲
提出了一种利用少量三维人脸特征对三维人脸进行变形的方法。目标函数包括两部分,第一部分是局部几何约束,目的是保持人脸的一般特征;第二部分是形状正则化项,目的是使变形的人脸具有一些个性化的面部特征。该问题可用最小二乘优化方法求解。实验结果证明了该方法的有效性。与现有方法相比,该方法可以产生更好的人脸翘曲效果。
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