Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality

A. Fedoseev, N. Chernyadev, D. Tsetserukou
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引用次数: 6

Abstract

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying shape and position of virtual objects. This paper suggests a new concept of distributed haptic display for realistic interaction with virtual object of complex shape by a collaborative robot with shape display end-effector. MirrorShape renders the 3D object in virtual reality (VR) system by contacting the user hands with the robot end-effector at the calculated point in real-time. Our proposed system makes it possible to synchronously merge the position of contact point in VR and end-effector in real world. This feature provides presentation of different shapes, and at the same time expands the working area comparing to desktop solutions. The preliminary user study revealed that MirrorShape was effective at reducing positional error in VR interactions. Potentially this approach can be used in the virtual systems for rendering versatile VR objects with wide range of sizes with high fidelity large-scale shape experience.
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MirrorShape的发展:高保真的虚拟现实大规模形状渲染框架
今天,有各种各样的触觉设备能够提供触觉反馈。虽然现有的大多数设计都是为了真实地模拟表面特性,但它们在显示虚拟物体的形状和位置方面的能力有限。本文提出了具有形状显示末端执行器的协作机器人与复杂形状虚拟物体进行逼真交互的分布式触觉显示的新概念。MirrorShape在虚拟现实(VR)系统中,通过用户的手与机器人末端执行器在计算点上的实时接触来渲染三维物体。我们提出的系统使虚拟现实中的接触点位置与现实世界中的末端执行器位置同步合并成为可能。此功能提供了不同形状的表示,同时与桌面解决方案相比,扩展了工作区域。初步的用户研究显示,MirrorShape在减少VR交互中的位置误差方面很有效。这种方法可以潜在地用于虚拟系统中,以呈现具有高保真度的大规模形状体验的各种尺寸的多功能VR对象。
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