Emotional journey for an emotion provoking cycling exergame

Larissa Müller, Arne Bernin, A. Kamenz, Sobin Ghose, Kai von Luck, C. Grecos, Qi Wang, Florian Vogt
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引用次数: 6

Abstract

In this work we present a novel concept for affective entertainment, which we call Emotional Journey. It provides a dynamic and adaptive story path based on a player's emotional responses and yields improved accurate recognition of the player's emotions. We conducted a case study with 25 players to evaluate our concept using our cycling exercise machine. We evaluated three different journey types and two of the three types were recognized reliably by the participants. We introduce a real time multimodal analysis method for facial expressions and electrodermal activity (EDA) measurements. This method results in significantly more robust emotion recognition rates. Therefore our exergaming system is able to provoke emotions and adapt the game play to individual emotional reactions.
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情感之旅为一场激发情感的自行车运动
在这项工作中,我们提出了一个关于情感娱乐的新概念,我们称之为情感之旅。它提供了基于玩家情绪反应的动态和适应性故事路径,并提高了对玩家情绪的准确识别。我们对25名运动员进行了案例研究,以评估我们使用自行车锻炼机的概念。我们评估了三种不同的旅行类型,三种类型中的两种被参与者可靠地识别。介绍了一种面部表情和皮肤电活动(EDA)测量的实时多模态分析方法。该方法显著提高了情绪识别率。因此,我们的游戏系统能够激发情绪,并根据个人情绪反应调整游戏玩法。
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