Realistic 3D projection mapping using polynomial texture maps

Junho Choi, Jong Hun Lee, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, M. Son, M. Joo, Kwan H. Lee
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引用次数: 2

Abstract

Projection mapping has been widely used to efficiently visualize real world objects in various areas such as exhibitions, advertisements, and theatrical performances. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. Although there have been various attempts to realistically represent the appearance through digital modeling of appearance materials in computer graphics, it is difficult to combine it with the projection mapping because it takes huge amount of time and requires large space for the measurement. To counteract these challenges of time and space, [Malzbender et al. 2001] present polynomial texture maps (PTM) that can represent the reflectance properties of the surface such as diffuse and shadow artifacts by relighting of the 3D objects according to varying light direction around the object. PTM does not have temporal or spatial constraints requiring only several tens of images of different light directions so that it makes it possible to easily produce an appealing appearance.
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逼真的3D投影映射使用多项式纹理贴图
投影映射被广泛应用于各种领域,如展览、广告和戏剧表演,以有效地可视化真实世界的物体。为了以逼真的方式表现投射的内容,应该考虑到物体的外观。虽然在计算机图形学中已经有过各种尝试,通过对外观材料的数字化建模来真实地再现外观,但由于需要耗费大量的时间和测量空间,很难将其与投影映射相结合。为了应对这些时间和空间的挑战,[Malzbender等人。2001]提出了多项式纹理贴图(PTM),它可以根据物体周围不同的光照方向重新照亮3D物体,从而表示表面的反射特性,如漫反射和阴影伪影。PTM没有时间或空间限制,只需要几十张不同光线方向的图像,因此它可以很容易地产生一个吸引人的外观。
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