Dynamic label placement for improved interactive exploration

Thierry Stein, Xavier Décoret
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引用次数: 51

Abstract

This work presents a novel approach for dynamically rendering annotations attached to a 3D scene. We formulate the problem as a general optimization under constraints, accounting for certain desirable properties. To approximately solve the NP-hard optimization problem in real-time, we present a particular heuristic that greedily places labels while maintaining constraints. Typical greedy label placement algorithms do not pay particular attention to the order of placement and, as a result, suffer from the fundamental limitation that successive labels get progressively more difficult to place. We use algorithmic and mathematical tools that compensate for the drawback of typical greedy approaches. In addition, they are well suited for GPU implementation, because they are completely image based. As a result, we can place tens of labels in real-time, as demonstrated in this paper.
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动态标签放置,改进交互式探索
这项工作提出了一种新的方法来动态渲染附加到3D场景的注释。我们将问题表述为约束下的一般优化,考虑到某些理想的性质。为了实时近似地解决NP-hard优化问题,我们提出了一种特殊的启发式算法,在保持约束的同时贪婪地放置标签。典型的贪婪标签放置算法没有特别注意放置的顺序,因此,遭受了连续标签逐渐难以放置的基本限制。我们使用算法和数学工具来弥补典型贪婪方法的缺点。此外,它们非常适合GPU实现,因为它们完全基于图像。因此,我们可以实时放置数十个标签,如本文所示。
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