Visual–vestibular sensory integration during congruent and incongruent self-rotation percepts using caloric vestibular stimulation

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-10-26 DOI:10.3389/frvir.2023.1253155
Ramy Kirollos, Chris M. Herdman
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Abstract

Introduction: The present study sets out to determine which sensory system mostly influences self-motion perception when visual and vestibular cues are in conflict. We paired caloric vestibular stimulation that signaled motion in either the clockwise or counter-clockwise direction with a visual display that indicated self-rotation in either the same or opposite directions. Methods: In Experiment 1 (E1), caloric vestibular stimulation was used to produce vestibular circular vection. In Experiment 2 (E2), a virtual optokinetic drum was used to produce visual circular vection in a VR headset. Vection speed, direction, and duration were recorded using a potentiometer knob the participant controlled in E1 and E2. In Experiment 3 (E3), visual and vestibular stimuli were matched to be at approximately equal speeds across visual and vestibular modalities for each participant setting up Experiment 4 (E4). In E4, participants observed a moving visual pattern in a virtual reality (VR) headset while receiving caloric vestibular stimulation. Participants rotated the potentiometer knob while attending to visual–vestibular stimuli presentations to indicate their perceived circular vection. E4 had two conditions: 1) A congruent condition where calorics and visual display indicated circular vection in the same direction; 2) an incongruent condition where calorics and visual display indicated circular vection in opposite directions. Results and discussion: There were equal reports of knob rotation in the direction consistent with the visual and vestibular self-rotation direction in the incongruent condition of E4 across trials. There were no significant differences in knob rotation speed and duration in both conditions. These results demonstrate that the brain appears to weigh visual and vestibular cues equally during a visual–vestibular conflict of approximately equal speeds. These results are most consistent with the optimal cue integration hypothesis.
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前庭热刺激在一致和不一致自旋知觉中的视觉-前庭感觉整合
本研究旨在确定当视觉和前庭信号冲突时,哪个感觉系统主要影响自我运动知觉。我们将发出顺时针或逆时针方向运动信号的前庭热量刺激与显示以相同或相反方向自我旋转的视觉显示配对。方法:实验1 (E1)采用前庭热刺激产生前庭圆向量。在实验2 (E2)中,使用虚拟光动力鼓在VR头显中产生视觉圆形矢量。矢量速度、方向和持续时间由参与者控制在E1和E2的电位器旋钮记录。在实验3 (E3)中,每个参与者设置实验4 (E4)时,视觉和前庭刺激在视觉和前庭模式上以大约相同的速度匹配。在E4中,参与者在接受前庭热量刺激的同时,在虚拟现实(VR)耳机中观察到移动的视觉模式。参与者在观看视觉前庭刺激时转动电位器旋钮,以表明他们感知到的圆形矢量。E4有两个条件:1)一致条件,热量和视觉显示显示圆形矢量在同一方向;2)热量和视觉显示显示相反方向的圆形矢量的不一致情况。结果与讨论:在E4不一致的情况下,旋钮向与视觉一致的方向旋转和前庭自旋方向旋转的报告相等。两种条件下旋钮旋转速度和持续时间无显著差异。这些结果表明,在视觉和前庭的冲突中,大脑似乎同样地权衡视觉和前庭的线索。这些结果与最优线索整合假说最为一致。
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CiteScore
5.80
自引率
0.00%
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0
审稿时长
13 weeks
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