PSPACE-Completeness of Reversible Deterministic Systems

IF 0.6 4区 计算机科学 Q4 COMPUTER SCIENCE, THEORY & METHODS International Journal of Foundations of Computer Science Pub Date : 2023-07-29 DOI:10.1142/s0129054123470032
Erik D. Demaine, Robert A. Hearn, Dylan Hendrickson, Jayson Lynch
{"title":"PSPACE-Completeness of Reversible Deterministic Systems","authors":"Erik D. Demaine, Robert A. Hearn, Dylan Hendrickson, Jayson Lynch","doi":"10.1142/s0129054123470032","DOIUrl":null,"url":null,"abstract":"We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing that any system that can implement three basic gadgets is PSPACE-complete. We then apply this framework to four different systems, showing its versatility. First, we prove that Deterministic Constraint Logic is PSPACE-complete, fixing an error in a previous argument from 2008. Second, we give a new PSPACE-hardness proof for the reversible ‘billiard ball’ model of Fredkin and Toffoli from 40 years ago, newly establishing hardness when only two balls move at once. Third, we prove PSPACE-completeness of zero-player motion planning with any reversible deterministic interacting [Formula: see text]-tunnel gadget and a ‘rotate clockwise’ gadget (a zero-player analog of branching hallways). Fourth, we give simpler proofs that zero-player motion planning is PSPACE-complete with just a single gadget, the 3-spinner. These results should in turn make it even easier to prove PSPACE-hardness of other reversible deterministic systems.","PeriodicalId":50323,"journal":{"name":"International Journal of Foundations of Computer Science","volume":null,"pages":null},"PeriodicalIF":0.6000,"publicationDate":"2023-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Foundations of Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1142/s0129054123470032","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0

Abstract

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing that any system that can implement three basic gadgets is PSPACE-complete. We then apply this framework to four different systems, showing its versatility. First, we prove that Deterministic Constraint Logic is PSPACE-complete, fixing an error in a previous argument from 2008. Second, we give a new PSPACE-hardness proof for the reversible ‘billiard ball’ model of Fredkin and Toffoli from 40 years ago, newly establishing hardness when only two balls move at once. Third, we prove PSPACE-completeness of zero-player motion planning with any reversible deterministic interacting [Formula: see text]-tunnel gadget and a ‘rotate clockwise’ gadget (a zero-player analog of branching hallways). Fourth, we give simpler proofs that zero-player motion planning is PSPACE-complete with just a single gadget, the 3-spinner. These results should in turn make it even easier to prove PSPACE-hardness of other reversible deterministic systems.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
可逆确定性系统的pspace -完备性
我们证明了几个可逆的、完全确定的系统的pspace -完备性。在核心,我们为这样的证明开发了一个框架(基于筑地和萩原的结果以及通过小工具进行运动规划的框架),表明任何可以实现三个基本小工具的系统都是pspace完备的。然后,我们将此框架应用于四个不同的系统,以展示其多功能性。首先,我们证明了确定性约束逻辑是pspace完备的,修正了2008年之前论证中的一个错误。其次,我们对40年前Fredkin和Toffoli的可逆“台球”模型给出了新的pspace -硬度证明,新建立了只有两个球同时运动时的硬度。第三,我们用任何可逆的确定性交互(公式:见文本)-隧道小工具和“顺时针旋转”小工具(分支走廊的零参与者模拟)证明了零参与者运动规划的pspace -完备性。第四,我们给出了更简单的证明,证明零玩家运动规划是PSPACE-complete的,只需要一个小工具,即3-spinner。这些结果反过来使证明其他可逆确定性系统的pspace -硬度变得更加容易。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
International Journal of Foundations of Computer Science
International Journal of Foundations of Computer Science 工程技术-计算机:理论方法
CiteScore
1.60
自引率
12.50%
发文量
63
审稿时长
3 months
期刊介绍: The International Journal of Foundations of Computer Science is a bimonthly journal that publishes articles which contribute new theoretical results in all areas of the foundations of computer science. The theoretical and mathematical aspects covered include: - Algebraic theory of computing and formal systems - Algorithm and system implementation issues - Approximation, probabilistic, and randomized algorithms - Automata and formal languages - Automated deduction - Combinatorics and graph theory - Complexity theory - Computational biology and bioinformatics - Cryptography - Database theory - Data structures - Design and analysis of algorithms - DNA computing - Foundations of computer security - Foundations of high-performance computing
期刊最新文献
The 4-Set Tree Connectivity of Folded Hypercube An Efficient Algorithm to Compute Dot Product Dimension of Some Outerplanar Graphs The Longest Wave Subsequence Problem: Generalizations of the Longest Increasing Subsequence Problem State Complexity of Boolean Operations on Graph-Walking Automata Deterministic One-Way Simulation of Two-Way Deterministic Finite Automata Over Small Alphabets
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1