{"title":"Efficacy of innovative instructional strategies: effect of learning games strategy on students' learning outcome in social studies classroom","authors":"Sunday Obro","doi":"10.1504/ijlc.2023.127715","DOIUrl":null,"url":null,"abstract":"In this study, it was examined whether the innovative instructional strategy of learning games would significantly increase students' learning outcome in the experimental groups and control groups. The study is a quasi-experimental research, which examined the effect of learning games instructional strategy on students' learning outcomes in eight upper basic classroom settings. The study sample comprised of 192 students randomly assigned to the intervention and control groups. The instrument employed for the study was a learning outcome test instrument which comprised of 50 multiple-choice questions. Hypotheses were tested using ANCOVA. After experimentation, the results showed that students instructed using learning games had improved learning outcomes in comparison to those instructed with the lecture strategy (control group). There is no statistically significant influence of gender on students' learning outcomes. This study provides empirical evidence of the efficacy of using learning games instructional strategy in boosting students' learning outcomes.","PeriodicalId":38014,"journal":{"name":"International Journal of Learning and Change","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Learning and Change","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijlc.2023.127715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 1
Abstract
In this study, it was examined whether the innovative instructional strategy of learning games would significantly increase students' learning outcome in the experimental groups and control groups. The study is a quasi-experimental research, which examined the effect of learning games instructional strategy on students' learning outcomes in eight upper basic classroom settings. The study sample comprised of 192 students randomly assigned to the intervention and control groups. The instrument employed for the study was a learning outcome test instrument which comprised of 50 multiple-choice questions. Hypotheses were tested using ANCOVA. After experimentation, the results showed that students instructed using learning games had improved learning outcomes in comparison to those instructed with the lecture strategy (control group). There is no statistically significant influence of gender on students' learning outcomes. This study provides empirical evidence of the efficacy of using learning games instructional strategy in boosting students' learning outcomes.
期刊介绍:
IJLC seeks to improve the understanding and approach to learning by addressing both theoretical and practical issues that have a high relevance to reforming and revitalising organisational capability, knowledge and intellectual assets. Learning is essential to individuals and organisations, whilst change is inevitable and needs to be managed wherever possible. IJLC is dedicated to the advancement of knowledge of management of learning and change, especially the process and method of learning and change in science-based and technology-driven developments and applications. Topics covered include: -Individual/organisational learning processes -Experiences/knowledge management, absorption processes -Technological/social change processes -Knowledge/learning connections -Situated/problem-based/electronic/multimedia learning/action -Communication, relationships, networking, collaborations -Increasing organisational productivity, managing sustainable change -Knowledge creation/diffusion, transfer processes -Community of learning and practices -Individual/organisational/capability learning -Science/technology learning/education -Narratives/metaphor/storytelling in organisational learning -Organisational structures, governance, political factors, policies -Ethical issues of (management of) change -Nature/quality of learning/change/knowledge, qualitative research methods