GestureTeach: A gesture guided online teaching interactive model

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-09-19 DOI:10.1002/cav.2218
Hongjun Liu, Chao Yao, Yalan Zhang, Xiaojuan Ban
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Abstract

Online education has become more popular and effective due to the availability of high-speed internet and technological innovations, which allow people from different locations to access educational resources and opportunities. However, online classes often face challenges such as limited interactivity and display options, which can affect the quality and effectiveness of the online learning experience. In this article, we propose GestureTeach, a new pedagogical paradigm that enables free handwriting interaction and animation generation for online teaching. GestureTeach uses gestures as a natural and intuitive way of interaction, which enhances the teacher's intention expression and the student's engagement. GestureTeach also generates animations from handwritten sketches, which improves the display effects of the interaction and the student's knowledge comprehension. We conducted a two-stage study with 15 teachers and 90 students to evaluate the effectiveness of GestureTeach in facilitating classroom interaction. The results show that GestureTeach is preferred by both teachers and students over traditional online teaching methods and has the potential to transform the online teaching landscape by providing a seamless and interactive experience.

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手势教学:手势引导在线教学互动模式
由于高速互联网的普及和技术的创新,在线教育变得越来越流行和有效,这使得不同地点的人们都能获得教育资源和机会。然而,在线课堂往往面临交互性和显示选项有限等挑战,这会影响在线学习体验的质量和效果。在本文中,我们提出了一种新的教学范式--GestureTeach(手势教学),它可以在在线教学中实现自由的手写交互和动画生成。GestureTeach 将手势作为一种自然、直观的交互方式,增强了教师的意图表达和学生的参与度。GestureTeach 还能根据手写草图生成动画,从而提高交互的显示效果和学生的知识理解能力。我们分两个阶段对 15 名教师和 90 名学生进行了研究,以评估 GestureTeach 在促进课堂互动方面的效果。结果表明,与传统的在线教学方法相比,GestureTeach 受到教师和学生的青睐,并有望通过提供无缝的互动体验改变在线教学的格局。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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