A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data

IF 1 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Information and Communication Technology-Malaysia Pub Date : 2023-10-25 DOI:10.32890/jict2023.22.4.4
Noraziah ChePa, Sie-Yi Laura Lim, Nooraini Yusoff, Wan Ahmad Jaafar Wan Yahaya, Rusdi Ishak
{"title":"A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data","authors":"Noraziah ChePa, Sie-Yi Laura Lim, Nooraini Yusoff, Wan Ahmad Jaafar Wan Yahaya, Rusdi Ishak","doi":"10.32890/jict2023.22.4.4","DOIUrl":null,"url":null,"abstract":"Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memorydisorders. Hence, this article discusses how a proposed gamebased psychotherapy intervention is developed and validated usingneurofeedback approach. The proposed model consists of nine exogenous and six instantaneous factors as the main components. Toensure its applicability, a validation procedure has been carried out through a series of psychotherapy experiments involving the elderly with memory disorder symptoms. Electroencephalogram (EEG) data captured from the experiments are thoroughly analysed to validate relationships among factors in the model. Experimental findings have proven that all relationships are successfully validated and supported except for the belief component with the cut-off point of 56.6%. The novelty of this study can be attributed to the integration of digital games and neurofeedback in psychotherapy for memory disorders. The model is believed to be a guideline in planning suitable cognitive training and rehabilitation for people with memory disorders towards improving the quality of the elderly life.","PeriodicalId":43747,"journal":{"name":"Journal of Information and Communication Technology-Malaysia","volume":"42 9","pages":"0"},"PeriodicalIF":1.0000,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Information and Communication Technology-Malaysia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32890/jict2023.22.4.4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memorydisorders. Hence, this article discusses how a proposed gamebased psychotherapy intervention is developed and validated usingneurofeedback approach. The proposed model consists of nine exogenous and six instantaneous factors as the main components. Toensure its applicability, a validation procedure has been carried out through a series of psychotherapy experiments involving the elderly with memory disorder symptoms. Electroencephalogram (EEG) data captured from the experiments are thoroughly analysed to validate relationships among factors in the model. Experimental findings have proven that all relationships are successfully validated and supported except for the belief component with the cut-off point of 56.6%. The novelty of this study can be attributed to the integration of digital games and neurofeedback in psychotherapy for memory disorders. The model is believed to be a guideline in planning suitable cognitive training and rehabilitation for people with memory disorders towards improving the quality of the elderly life.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于游戏的记忆障碍心理治疗干预模型:基于脑电图神经反馈数据的模型验证
基于游戏的心理治疗干预是一种有希望的替代非药物治疗记忆障碍的方法。然而,基于游戏的方法尚未被系统地包括在现有的治疗记忆障碍的干预模型中。因此,本文讨论了如何使用神经反馈方法开发和验证基于游戏的心理治疗干预。该模型由9个外生因子和6个瞬时因子组成。为了确保其适用性,通过一系列涉及有记忆障碍症状的老年人的心理治疗实验进行了验证程序。从实验中捕获的脑电图(EEG)数据进行了彻底的分析,以验证模型中因素之间的关系。实验结果证明,除了截断点为56.6%的信念成分外,所有关系都得到了成功的验证和支持。这项研究的新颖之处在于将数字游戏和神经反馈整合到记忆障碍的心理治疗中。该模型被认为是规划适合记忆障碍患者的认知训练和康复以提高老年生活质量的指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Journal of Information and Communication Technology-Malaysia
Journal of Information and Communication Technology-Malaysia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.00
自引率
25.00%
发文量
21
审稿时长
12 weeks
期刊最新文献
A Modified Gated Recurrent Unit Approach for Epileptic Electroencephalography Classification Personalized Recommendation Classification Model of Students’ Social Well-being Based on Personality Trait Determinants Using Machine Learning Algorithms Implementation of the IoT-Based Technology on Patient Medication Adherence: A Comprehensive Bibliometric and Systematic Review Multi-label Classification Using Vector Generalized Additive Model via Cross-Validation Committer Assessment Practice in Blockchain Project: A Systematic Literature Review
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1