{"title":"Exploring esport players’ motivation, experiences, and well-being","authors":"Kyle. J. Mechelin, Bingjie Liu-Lastres","doi":"10.1080/02614367.2023.2280043","DOIUrl":null,"url":null,"abstract":"ABSTRACTThis study aimed to explore esports fans’ motivation, experiences and well-being. Guided by the serious leisure perspective and self-determination theory, this study focused on the community of Super Smash Brothers (SSB). This study adopted a qualitative approach and interviewed 13 members with different types of involvement with the community. The results showed that participants’ continuous involvement with the activity is motivated by pursuing personal and social benefits as well as their serious pursuit of esport and their identity as an SSB community member. The esports experiences also improved their well-being through enhancing their social well-being, improving their quality of life and satisfying their needs of autonomy, competence, and relatedness. Lastly, the finding showed that despite the digital nature of esports, the onset of the pandemic has negatively impacted player experiences and re-emphasised the importance of attending in-person events. Based on the findings, this study discussed how to reconceptualise esports as well as highlighted the need for more future research focusing on the positive effects of esports.KEYWORDS: Esportsesports fansesports motivationesports experiencesdigital wellbeing Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsKyle. J. MechelinKyle Mechelin, M.S. graduates from the Department of Tourism, Event and Sport Management at Indiana University. He currently works as an research analyst with SMARInsights in Indianapolis. His research interests inovlve tourism, esports, and sport management.Bingjie Liu-LastresBingjie “Becky” Liu-Lastres, Ph.D., is an assistant professor in the Department of Tourism, Event, and Sport Management at Indiana University. The goal of Liu-Lastres’s research agenda is to ensure the health and well-being of tourists, organizations, and other key stakeholders within the tourism and hospitality industries.","PeriodicalId":48002,"journal":{"name":"Leisure Studies","volume":" 28","pages":"0"},"PeriodicalIF":2.3000,"publicationDate":"2023-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Leisure Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/02614367.2023.2280043","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACTThis study aimed to explore esports fans’ motivation, experiences and well-being. Guided by the serious leisure perspective and self-determination theory, this study focused on the community of Super Smash Brothers (SSB). This study adopted a qualitative approach and interviewed 13 members with different types of involvement with the community. The results showed that participants’ continuous involvement with the activity is motivated by pursuing personal and social benefits as well as their serious pursuit of esport and their identity as an SSB community member. The esports experiences also improved their well-being through enhancing their social well-being, improving their quality of life and satisfying their needs of autonomy, competence, and relatedness. Lastly, the finding showed that despite the digital nature of esports, the onset of the pandemic has negatively impacted player experiences and re-emphasised the importance of attending in-person events. Based on the findings, this study discussed how to reconceptualise esports as well as highlighted the need for more future research focusing on the positive effects of esports.KEYWORDS: Esportsesports fansesports motivationesports experiencesdigital wellbeing Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsKyle. J. MechelinKyle Mechelin, M.S. graduates from the Department of Tourism, Event and Sport Management at Indiana University. He currently works as an research analyst with SMARInsights in Indianapolis. His research interests inovlve tourism, esports, and sport management.Bingjie Liu-LastresBingjie “Becky” Liu-Lastres, Ph.D., is an assistant professor in the Department of Tourism, Event, and Sport Management at Indiana University. The goal of Liu-Lastres’s research agenda is to ensure the health and well-being of tourists, organizations, and other key stakeholders within the tourism and hospitality industries.
期刊介绍:
Leisure Studies publishes articles of a high standard on all aspects of leisure studies and from a variety of disciplinary bases, including sociology, psychology, human geography, planning, economics, etc. Shorter research notes and book reviews are also published. The emphasis of the Journal is on the social sciences, broadly defined, and the subjects covered include the whole range of leisure behaviour in the arts, sports, cultural and informal activities, tourism, urban and rural recreation.