Exploring esport players’ motivation, experiences, and well-being

IF 2.3 2区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Leisure Studies Pub Date : 2023-11-09 DOI:10.1080/02614367.2023.2280043
Kyle. J. Mechelin, Bingjie Liu-Lastres
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Abstract

ABSTRACTThis study aimed to explore esports fans’ motivation, experiences and well-being. Guided by the serious leisure perspective and self-determination theory, this study focused on the community of Super Smash Brothers (SSB). This study adopted a qualitative approach and interviewed 13 members with different types of involvement with the community. The results showed that participants’ continuous involvement with the activity is motivated by pursuing personal and social benefits as well as their serious pursuit of esport and their identity as an SSB community member. The esports experiences also improved their well-being through enhancing their social well-being, improving their quality of life and satisfying their needs of autonomy, competence, and relatedness. Lastly, the finding showed that despite the digital nature of esports, the onset of the pandemic has negatively impacted player experiences and re-emphasised the importance of attending in-person events. Based on the findings, this study discussed how to reconceptualise esports as well as highlighted the need for more future research focusing on the positive effects of esports.KEYWORDS: Esportsesports fansesports motivationesports experiencesdigital wellbeing Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsKyle. J. MechelinKyle Mechelin, M.S. graduates from the Department of Tourism, Event and Sport Management at Indiana University. He currently works as an research analyst with SMARInsights in Indianapolis. His research interests inovlve tourism, esports, and sport management.Bingjie Liu-LastresBingjie “Becky” Liu-Lastres, Ph.D., is an assistant professor in the Department of Tourism, Event, and Sport Management at Indiana University. The goal of Liu-Lastres’s research agenda is to ensure the health and well-being of tourists, organizations, and other key stakeholders within the tourism and hospitality industries.
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探索电子竞技选手的动机、经历和幸福感
摘要本研究旨在探讨电子竞技爱好者的动机、体验与幸福感。在严肃休闲视角和自我决定理论的指导下,本研究以《Super Smash Brothers》(SSB)社区为研究对象。本研究采用质性研究方法,访问了13名不同类型的社区成员。结果表明,参与者持续参与活动的动机是追求个人和社会利益,以及他们对电子竞技的认真追求和他们作为SSB社区成员的身份。电子竞技体验还通过增强他们的社会幸福感、提高他们的生活质量、满足他们对自主性、能力和相关性的需求来改善他们的幸福感。最后,调查结果表明,尽管电子竞技具有数字性质,但疫情的爆发对玩家体验产生了负面影响,并再次强调了参加现场活动的重要性。基于这些发现,本研究讨论了如何重新定义电子竞技,并强调了未来更多关注电子竞技积极影响的研究的必要性。关键词:电子竞技、体育爱好者、体育动机、电子竞技体验、数字健康披露声明作者未报告潜在的利益冲突。附加信息:关于contributorsKyle的说明。kyle Mechelin,印第安纳大学旅游、活动和体育管理系硕士毕业生。他目前在印第安纳波利斯的SMARInsights担任研究分析师。他的研究兴趣包括旅游、电子竞技和体育管理。Bingjie“Becky”Liu-Lastres博士是印第安纳大学旅游、活动和体育管理系的助理教授。Liu-Lastres的研究目标是确保游客、组织和旅游业和酒店业其他关键利益相关者的健康和福祉。
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来源期刊
Leisure Studies
Leisure Studies HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
4.90
自引率
14.30%
发文量
85
期刊介绍: Leisure Studies publishes articles of a high standard on all aspects of leisure studies and from a variety of disciplinary bases, including sociology, psychology, human geography, planning, economics, etc. Shorter research notes and book reviews are also published. The emphasis of the Journal is on the social sciences, broadly defined, and the subjects covered include the whole range of leisure behaviour in the arts, sports, cultural and informal activities, tourism, urban and rural recreation.
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