Computer games are scalable and engaging alternatives to traditional undergraduate mathematics homework

Q3 Mathematics PRIMUS Pub Date : 2023-10-24 DOI:10.1080/10511970.2023.2269920
D. Faitelson, S. Gul, and M. Arieli
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Abstract

AbstractExercise is essential for mastering mathematics, but it faces two major hurdles. First, students are often not motivated to do their homework. Second, checking traditional homework is a manual and labour intensive process that becomes harder to support as the number of students increases. We argue that computer games could alleviate both problems. In contrast to homework, students are willing to spend many hours playing video games. And because video games keep track of the gamers' performance, they offer a scalable solution to the problem of checking the homework. We describe an experiment to augment traditional homework with a computer game that we have developed for exercising the topics of symmetry groups in an undergraduate college course. We describe the mathematical background of the subject matter, how we have embedded the mathematics into the game, the empirical results of playing the game, and the insights we have gained from this experiment.Keywords: HomeworkVideo gamesSymmetry groupsTilingOrbifoldsDisclaimerAs a service to authors and researchers we are providing this version of an accepted manuscript (AM). Copyediting, typesetting, and review of the resulting proofs will be undertaken on this manuscript before final publication of the Version of Record (VoR). During production and pre-press, errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal relate to these versions also. AcknowledgmentsPlease list any acknowledgments here.Notes1 The game is available as a Windows installation package [Citation4].Additional informationNotes on contributorsD. FaitelsonDr. David Faitelson received his Ph.D (2008) in Computer Science from the University of Oxford, UK. Currently, David is a senior lecturer at the Afeka Academic College of Engineering. David's research interests include the application of formal mathematics to the construction of correct software, computational biomimicry, and using computers to improve higher education.S. GulDr. Shai Gul graduated with a Ph.D in Mathematics, Discrete Geometry, in 2015 from the University of Bar-Ilan (Israel). In 2016 he took a position at Holon Institute of Technology (Israel) and is now a Senior Lecturer in Mathematics. Shai's research is in Discrete Geometry especially in plane covering problems. More recently, Shai founded the Lab for Designing Mathematics at H.I.T, where with the help of students from different disciplines they explore techniques for making abstract mathematics more tangible and accessible to non mathematicians.and M. ArieliMichal Arieli is an independent illustrator and designer, specializing in transmedia story-telling. She has earned her M. Des in Integrated Design from Holon Institute of Technology, Israel in 2021. She is currently a senior editor at Globes, a major Israeli financial newspaper.
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电脑游戏是传统的本科数学作业的可扩展和引人入胜的替代品
练习对于掌握数学是必不可少的,但它面临两个主要障碍。首先,学生往往没有动力去做作业。其次,检查传统的家庭作业是一个人工和劳动密集型的过程,随着学生人数的增加,这一过程变得越来越难以支持。我们认为电脑游戏可以缓解这两个问题。与家庭作业相比,学生们愿意花很多时间玩电子游戏。因为电子游戏可以跟踪玩家的表现,所以它们为检查家庭作业的问题提供了一个可扩展的解决方案。我们描述了一个实验,以增加传统的家庭作业与电脑游戏,我们已经开发了练习对称群的主题,在本科大学课程。我们描述了主题的数学背景,我们如何将数学嵌入到游戏中,玩游戏的实证结果,以及我们从这个实验中获得的见解。关键词:家庭作业视频游戏对称组stilingorbifolds免责声明作为对作者和研究人员的服务,我们提供这个版本的接受手稿(AM)。在最终出版版本记录(VoR)之前,将对该手稿进行编辑、排版和审查。在制作和印前,可能会发现可能影响内容的错误,所有适用于期刊的法律免责声明也与这些版本有关。请在这里列出所有致谢。注1该游戏可作为Windows安装包获得[Citation4]。附加信息:投稿人说明FaitelsonDr。David Faitelson于2008年获得英国牛津大学计算机科学博士学位。目前,David是Afeka学术工程学院的高级讲师。他的研究兴趣包括将形式数学应用于正确软件的构建、计算仿生学以及利用计算机改进高等教育。GulDr。Shai Gul于2015年毕业于以色列巴伊兰大学,获得数学、离散几何博士学位。2016年,他在Holon理工学院(以色列)任职,现在是数学高级讲师。Shai的研究方向是离散几何,特别是平面覆盖问题。最近,Shai在H.I.T成立了数学设计实验室,在不同学科的学生的帮助下,他们探索使抽象数学更有形、更容易被非数学家理解的技术。richard Arieli是一名独立插画家和设计师,擅长跨媒体叙事。她于2021年获得以色列Holon理工学院集成设计硕士学位。她目前是以色列主要财经报纸《环球报》的高级编辑。
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来源期刊
PRIMUS
PRIMUS Social Sciences-Education
CiteScore
1.60
自引率
0.00%
发文量
42
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