{"title":"Penerapan Pembelajaran Teknologi Informasi dan Komunikasi (TIK) pada Ekstrakurikuler Komputer di TK Negeri 2 Yogyakarta","authors":"Ratih Septianna","doi":"10.29303/pendas.v4i1.3329","DOIUrl":null,"url":null,"abstract":"The development of technology has touched aspects of education, including early childhood. Learning using computer devices, which is usually introduced at elementary school level, can already be done in early childhood This research aims to describe the application of learning using Information Communication Technology (ICT) in the form of computer devices in early childhood. The subjects in this research were the school principal, computer extracurricular teacher and students at TK Negeri 2 Yogyakarta. The method used in this research is descriptive qualitative while data collection uses interviews, observation and documentation studies. Based on research, the results showed that ICT learning at TK Negeri 2 Yogyakarta was included in the extracurricular activity program using computer devices and application-based educational games . The extracurricular teacher coordinates with the class teacher to adjust the type of activity to the theme, learning objectives and level of difficulty according to the student's age group. The material provided includes an introduction to hardware, an introduction to geometric shapes, colors, an introduction to letter and number symbols through games. The methods used in computer learning are demonstration methods, direct practice and games. Through computer learning, it is easier for teachers to convey teaching material and students are more interested in the learning being carried out.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29303/pendas.v4i1.3329","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The development of technology has touched aspects of education, including early childhood. Learning using computer devices, which is usually introduced at elementary school level, can already be done in early childhood This research aims to describe the application of learning using Information Communication Technology (ICT) in the form of computer devices in early childhood. The subjects in this research were the school principal, computer extracurricular teacher and students at TK Negeri 2 Yogyakarta. The method used in this research is descriptive qualitative while data collection uses interviews, observation and documentation studies. Based on research, the results showed that ICT learning at TK Negeri 2 Yogyakarta was included in the extracurricular activity program using computer devices and application-based educational games . The extracurricular teacher coordinates with the class teacher to adjust the type of activity to the theme, learning objectives and level of difficulty according to the student's age group. The material provided includes an introduction to hardware, an introduction to geometric shapes, colors, an introduction to letter and number symbols through games. The methods used in computer learning are demonstration methods, direct practice and games. Through computer learning, it is easier for teachers to convey teaching material and students are more interested in the learning being carried out.
科技的发展已经触及了教育的方方面面,包括儿童早期教育。通常在小学阶段引入的使用计算机设备进行学习,在儿童早期就已经可以做到
本研究旨在探讨资讯通讯科技(ICT)在儿童早期以电脑设备的形式学习的应用。本研究的对象为日惹TK Negeri 2学校的校长、电脑课外教师和学生。本研究使用的方法是描述性定性,而数据收集使用访谈,观察和文献研究。研究结果显示,日惹TK Negeri 2的ICT学习被纳入课外活动计划,使用计算机设备和基于应用程序的教育游戏。课外教师配合班主任根据学生的年龄段,调整活动类型、主题、学习目标和难度等级。提供的材料包括硬件介绍,几何形状,颜色介绍,通过游戏介绍字母和数字符号。计算机学习的方法主要有演示法、直接练习法和游戏法。通过计算机学习,教师更容易传达教材,学生对正在进行的学习更感兴趣。