Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality

Jana Franceska Funke, Anja Schikorr, Sukran Karaosmanoglu, Teresa Hirzle, Frank Steinicke, Enrico Rukzio
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Abstract

Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game platform remains unexplored. To fill this gap, we introduce TBL for VR on the example of two techniques: a controller and a feet-based one. In a first user study, we evaluated the usability and acceptance of the techniques compared to teleportation and touchpad locomotion. In a second exploratory user study, we evaluated the user experience of both TBL techniques in a maze and a museum scenario. The findings show that both techniques provide enjoyment and acceptable usability by creating either a relaxing (controller-based) or a physically active (feet-based) solution. Finally, our results highlight that TBL techniques work particularly well for small, constrained spaces that allow users to focus on exploring details in the nearby environment (important for games) in contrast to large open spaces that require faster locomotion, like teleportation.
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移动的瓷砖:研究基于瓷砖的虚拟现实运动
基于贴图的移动(TBL)是一种流行的移动技术,用于计算机、控制台和棋盘游戏。然而,尽管它的简单和非传统的运动,转移到虚拟现实(VR)作为一个游戏平台仍然没有探索。为了填补这一空白,我们以两种技术为例介绍了VR中的TBL:控制器和基于脚的技术。在第一个用户研究中,我们评估了与传送和触摸板运动相比,这些技术的可用性和接受度。在第二项探索性用户研究中,我们评估了TBL技术在迷宫和博物馆场景中的用户体验。研究结果表明,这两种技术通过创造放松(基于控制器)或身体活动(基于脚)的解决方案,提供了乐趣和可接受的可用性。最后,我们的研究结果强调,TBL技术特别适用于小型受限空间,允许用户专注于探索附近环境中的细节(这对游戏来说很重要),而大型开放空间则需要更快的移动,如瞬间移动。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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