{"title":"Conception And Implementation of an virtual Reality application for the evaluation of different types of commercially available haptic gloves","authors":"Vanessa Schmücker, Rebekka Jakob, Christian Gießer, Rainer Brück, Tanja Eiler, Florian Grensing","doi":"10.1515/cdbme-2023-1039","DOIUrl":null,"url":null,"abstract":"Abstract Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being made to enhance these effects in order to increase the impact of VR and its transferability to reality. This is particularly important in research areas such as medical education and psychology. The development of haptic gloves has therefore increased significantly in recent years. These are immersive input devices designed to make virtual objects tangible. However, the research field is still very new and there is insufficient research on their handling and effect. For this reason, an application was developed to compare different haptic data gloves with different haptic technologies. A glove with vibrotactile feedback (Manus Prime X Haptic VR) and a glove with additional force feedback (SenseGlove) were used and compared in multiple tasks. These include finger tracking and gesture recognition, as well as hand tracking and the behaviour of gloves when grasping objects with and without haptics. The aim is to determine how well the haptics could be integrated and which is more accepted by the test subjects. For this purpose, a questionnaire has been designed to evaluate the effect of the haptic gloves on users. It aims to get a first impression of the tactile gloves available on the market and to advance research in the area.","PeriodicalId":10739,"journal":{"name":"Current Directions in Biomedical Engineering","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Current Directions in Biomedical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/cdbme-2023-1039","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being made to enhance these effects in order to increase the impact of VR and its transferability to reality. This is particularly important in research areas such as medical education and psychology. The development of haptic gloves has therefore increased significantly in recent years. These are immersive input devices designed to make virtual objects tangible. However, the research field is still very new and there is insufficient research on their handling and effect. For this reason, an application was developed to compare different haptic data gloves with different haptic technologies. A glove with vibrotactile feedback (Manus Prime X Haptic VR) and a glove with additional force feedback (SenseGlove) were used and compared in multiple tasks. These include finger tracking and gesture recognition, as well as hand tracking and the behaviour of gloves when grasping objects with and without haptics. The aim is to determine how well the haptics could be integrated and which is more accepted by the test subjects. For this purpose, a questionnaire has been designed to evaluate the effect of the haptic gloves on users. It aims to get a first impression of the tactile gloves available on the market and to advance research in the area.
沉浸感和在场感是虚拟现实技术的重要方面。因此,正在努力加强这些效果,以增加虚拟现实的影响及其向现实的可转移性。这在医学教育和心理学等研究领域尤为重要。因此,近年来触觉手套的发展有了显著的增长。这是一种沉浸式输入设备,旨在使虚拟物体变得有形。然而,这一研究领域还很新,对其处理和效果的研究还很不足。因此,开发了一个应用程序来比较不同触觉技术的不同触觉数据手套。在多个任务中使用并比较了带有振动触觉反馈的手套(Manus Prime X Haptic VR)和带有额外力反馈的手套(SenseGlove)。其中包括手指跟踪和手势识别,以及手部跟踪和手套在有或没有触觉的情况下抓取物体时的行为。这样做的目的是为了确定触觉的整合程度,以及哪种触觉更容易被测试对象接受。为此,设计了一份问卷来评估触觉手套对使用者的影响。它的目的是获得触觉手套在市场上可用的第一印象,并推进该领域的研究。