Implicit Surface Tension for SPH Fluid Simulation

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2023-11-07 DOI:10.1145/3631936
Stefan Rhys Jeske, Lukas Westhofen, Fabian Löschner, José Antonio Fernández-Fernández, Jan Bender
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Abstract

The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force based approach for the simulation of surface tension effects using the Smoothed Particle Hydrodynamics (SPH) method. We define a continuous formulation inspired by the properties of surface tension at the molecular scale which is spatially discretized using SPH. An adapted variant of the linearized backward Euler method is used for time discretization, which we also strongly couple with an implicit viscosity model. Finally, we extend our formulation with adhesion forces for interfaces with rigid objects. Existing SPH approaches for surface tension in computer graphics are mostly based on explicit time integration, thereby lacking in stability for challenging settings. We compare our implicit surface tension method to these approaches and further evaluate our model on a wider variety of complex scenarios, showcasing its efficacy and versatility. Among others, these include but are not limited to simulations of a water crown, a dripping faucet and a droplet-toy.
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SPH流体模拟的隐式表面张力
表面张力的数值模拟是一个活跃的研究领域,在许多不同的应用领域,已经尝试使用各种各样的方法。我们的贡献是推导和实现了一种基于隐式内聚力的方法,用于使用光滑粒子流体动力学(SPH)方法模拟表面张力效应。我们定义了一个受分子尺度表面张力特性启发的连续公式,该公式使用SPH进行空间离散。采用一种自适应的线性化后向欧拉方法进行时间离散化,并与隐式粘度模型强耦合。最后,我们将我们的公式扩展为具有刚性物体的界面的附着力。现有的计算机图形学表面张力的SPH方法大多基于显式时间积分,因此在具有挑战性的环境中缺乏稳定性。我们将隐式表面张力方法与这些方法进行比较,并在更广泛的复杂场景下进一步评估我们的模型,展示其有效性和通用性。其中包括但不限于模拟水冠、滴水龙头和小水滴玩具。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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