{"title":"Evaluation of forces in a racing simulator based on a Stewart platform","authors":"Jakub Tytuła, Arnold Zaremba, Szymon Nitkiewicz","doi":"10.29354/diag/171729","DOIUrl":null,"url":null,"abstract":"This paper presents how forces are perceived in a racing simulator based on a Stewart Platform. By retrieving calculated forces in a racing game by its physics engine and comparing them to real-life measurements during the platforms motions it is possible to evaluate the platforms immersiveness. Virtual values extracted from the game engine are deemed satisfactory to their real life counterparts and serve as a baseline. In order to evaluate forces created by the simulator, a lap around a virtual test track is recorded and played back while an accelerometer and gyroscope record its movements. Overall, accelerations recorded in the direction of X and Y axis along with angular speed of rotation around the aforementioned those axis. To accurately comparing every derived force, the recorded virtual lap is divided into sections representing the five most common manoeuvres during racing. These comparisons serve as an evaluation method to measure the immersiveness of the simulator.","PeriodicalId":52164,"journal":{"name":"Diagnostyka","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Diagnostyka","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29354/diag/171729","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents how forces are perceived in a racing simulator based on a Stewart Platform. By retrieving calculated forces in a racing game by its physics engine and comparing them to real-life measurements during the platforms motions it is possible to evaluate the platforms immersiveness. Virtual values extracted from the game engine are deemed satisfactory to their real life counterparts and serve as a baseline. In order to evaluate forces created by the simulator, a lap around a virtual test track is recorded and played back while an accelerometer and gyroscope record its movements. Overall, accelerations recorded in the direction of X and Y axis along with angular speed of rotation around the aforementioned those axis. To accurately comparing every derived force, the recorded virtual lap is divided into sections representing the five most common manoeuvres during racing. These comparisons serve as an evaluation method to measure the immersiveness of the simulator.
期刊介绍:
Diagnostyka – is a quarterly published by the Polish Society of Technical Diagnostics (PSTD). The journal “Diagnostyka” was established by the decision of the Presidium of Main Board of the Polish Society of Technical Diagnostics on August, 21st 2000 and replaced published since 1990 reference book of the PSTD named “Diagnosta”. In the years 2000-2003 there were issued annually two numbers of the journal, since 2004 “Diagnostyka” is issued as a quarterly. Research areas covered include: -theory of the technical diagnostics, -experimental diagnostic research of processes, objects and systems, -analytical, symptom and simulation models of technical objects, -algorithms, methods and devices for diagnosing, prognosis and genesis of condition of technical objects, -methods for detection, localization and identification of damages of technical objects, -artificial intelligence in diagnostics, neural nets, fuzzy systems, genetic algorithms, expert systems, -application of technical diagnostics, -diagnostic issues in mechanical and civil engineering, -medical and biological diagnostics with signal processing application, -structural health monitoring, -machines, -noise and vibration, -analysis of technical and civil systems.