{"title":"INSIGHTS ON THE USE OF AI-POWERED GAME-BASED LEARNING IN TRANSLATION EDUCATION","authors":"","doi":"10.35741/issn.0258-2724.58.5.35","DOIUrl":null,"url":null,"abstract":"The primary focus of using GBL in translation is to incorporate gamification strategies to augment the learning process and enhance the proficiency of translation abilities. By integrating components of play, competition, and incentives into the educational procedure, translation learners are stimulated and incentivized to acquire proficiency in the complexities of translation, ultimately resulting in the development of their translation skills. However, this study emphasizes the implementation of gamification strategies in the process of acquiring translation skills. This study investigates the perspectives of pertinent stakeholders in the field of translation education regarding the efficacy of this learning approach in enhancing the translation competencies and learning outcomes of translation students. A total of 103 research participants, including translation educators, translation students, and game developers, provided vital data through the administration of a questionnaire. The research also used Jamovi statistical software to compute the data, a t-test to verify the research hypothesis, and compiled the data into a descriptive statistics table. The results suggest that both hypotheses developed for the study were supported. On the other hand, this suggests that the use of GBL fosters motivation and engagement among learners of translation, thereby ensuring enhancements in language proficiency, translation competencies, and cultural comprehension. The findings indicate that the integration of GBL methodologies can facilitate the creation of interactive and stimulating educational settings for translation instructors. This, in turn, can promote the cultivation of skilled translators who possess language proficiency, cultural awareness, and translation expertise. Keywords: Game-Based Learning, Translation Education, Motivation and Engagement DOI: https://doi.org/10.35741/issn.0258-2724.58.5.35","PeriodicalId":35772,"journal":{"name":"Xinan Jiaotong Daxue Xuebao/Journal of Southwest Jiaotong University","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Xinan Jiaotong Daxue Xuebao/Journal of Southwest Jiaotong University","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35741/issn.0258-2724.58.5.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Multidisciplinary","Score":null,"Total":0}
引用次数: 0
Abstract
The primary focus of using GBL in translation is to incorporate gamification strategies to augment the learning process and enhance the proficiency of translation abilities. By integrating components of play, competition, and incentives into the educational procedure, translation learners are stimulated and incentivized to acquire proficiency in the complexities of translation, ultimately resulting in the development of their translation skills. However, this study emphasizes the implementation of gamification strategies in the process of acquiring translation skills. This study investigates the perspectives of pertinent stakeholders in the field of translation education regarding the efficacy of this learning approach in enhancing the translation competencies and learning outcomes of translation students. A total of 103 research participants, including translation educators, translation students, and game developers, provided vital data through the administration of a questionnaire. The research also used Jamovi statistical software to compute the data, a t-test to verify the research hypothesis, and compiled the data into a descriptive statistics table. The results suggest that both hypotheses developed for the study were supported. On the other hand, this suggests that the use of GBL fosters motivation and engagement among learners of translation, thereby ensuring enhancements in language proficiency, translation competencies, and cultural comprehension. The findings indicate that the integration of GBL methodologies can facilitate the creation of interactive and stimulating educational settings for translation instructors. This, in turn, can promote the cultivation of skilled translators who possess language proficiency, cultural awareness, and translation expertise. Keywords: Game-Based Learning, Translation Education, Motivation and Engagement DOI: https://doi.org/10.35741/issn.0258-2724.58.5.35