3D Cartographic Generalization of LiDAR Point Clouds Based on the Principle of Self-Similarity of a Deterministic Fractal Structure

Fabiano Peixoto Freiman, Daniel Rodrigues Dos Santos, Allan Rodrigo Nunho dos Reis
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Abstract

The rendering of virtual three-dimensional (3D) structures represented by Point Cloud (PC) allows the representation of internal and/or external environments to buildings. However, the compilation of 3D geometric models is influenced by the intrinsic characteristics of PCs, which can be mitigated by the application of an PC simplification operator. According to the mathematical norms of fractal geometry, it was assumed that a PC is characterized by self-similarity. Two experimental datasets acquired with an SLT in static mode indoors were used. Four tasks were accomplished: sampling and structuring of a PC to solve the problem of random distribution, from an octree structure; estimation of the curvature of the points and the roughness of a neighbourhood for the extraction of edge points by the analysis of self-similarity and application of the Statistical Outliers Remove (SOR) algorithm, for the elimination of outliers points; uniform voxelization, to simplify the intermediate points; application of the Iterative Closest Point (ICP) algorithm to register the sets generated in the same local coordinate system. The use of voxelization was satisfactory, but once the voxel size is manually defined, the PC can be oversimplified and lose essential characteristics. This can be minimized by the primary analysis of the edge points, generating a set that is uniform, less noisy, and self- similar to the original set. To achieve a minimum density of points to model an environment three-dimensionally, one must analyse the geometric self- similarity characteristics of the PC to produce a simplified set self-similar to the original, considering the premises of fractal geometry. It is recommended to create an automatic simplification process to minimize the subjectivity coming from the analyst.
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基于确定性分形结构自相似原理的LiDAR点云三维制图综合
由点云(PC)表示的虚拟三维(3D)结构的渲染允许将内部和/或外部环境表示为建筑物。然而,三维几何模型的编制受到PC的固有特性的影响,可以通过PC化简算子的应用来减轻这种影响。根据分形几何的数学规范,假设PC具有自相似的特征。采用室内静态模式下SLT采集的两组实验数据。完成了四项任务:对PC机进行采样和结构化,从八叉树结构解决随机分布问题;通过自相似性分析,估计点的曲率和邻域的粗糙度来提取边缘点,并应用统计异常点去除(SOR)算法来消除异常点;均匀体素化,简化中间点;应用迭代最近点(ICP)算法对同一局部坐标系下生成的集合进行配准。体素化的使用是令人满意的,但是一旦体素大小被手动定义,PC可能会过度简化,失去基本特性。这可以通过对边缘点的初步分析来最小化,生成一个均匀的、噪声较小的、与原始集自相似的集。考虑到分形几何的前提,为了获得最小的点密度来对环境进行三维建模,必须分析PC的几何自相似特征,以产生与原始环境自相似的简化集。建议创建一个自动简化过程,以尽量减少来自分析人员的主观性。
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来源期刊
Anuario do Instituto de Geociencias
Anuario do Instituto de Geociencias Social Sciences-Geography, Planning and Development
CiteScore
0.70
自引率
0.00%
发文量
45
审稿时长
28 weeks
期刊介绍: The Anuário do Instituto de Geociências (Anuário IGEO) is an official publication of the Universidade Federal do Rio de Janeiro (UFRJ – CCMN) with the objective to publish original scientific papers of broad interest in the field of Geology, Paleontology, Geography and Meteorology.
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