Profiling and Identifying Smurfs or Boosters on Dota 2 Using K-Means and IQR

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2023-09-22 DOI:10.1109/TG.2023.3317053
Ying-Jih Ding;Wun-She Yap;Kok-Chin Khor
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Abstract

Dota 2 is one popular multiplayer online battle arena game, and it holds the grandest e-sports tournament in the world—The International. However, smurfs and boosters are plaguing the game, causing a continuous decline in the player count. Smurfs are skilled players who stomp less experienced players, while boosters are paid to improve players’ rank. At this stage, the developers have brought updates on smurf detection based on players’ complaints, where smurf accounts are likely to be prevented from entering the game. This article proposes a smurf or booster detection among the players by profiling and identifying them based on statistical differences in features. Initially, we created a dataset with player data collected from the OpenDota API. Then, K-means was used to group and profile the players. Subsequently, the interquartile range method was applied to the high-performing players to identify the smurfs or boosters. We then invited three Dota 2 game experts to review the resulting profiles. A 95% accuracy score was achieved using majority voting. The methodology proposed in this article can be implemented in the Dota 2 to detect smurfs or boosters automatically. The findings in this article shall contribute to prolonging the game's life span.
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使用 K-Means 和 IQR 分析和识别 Dota 2 中的蓝精灵或助推器
Dota 2》是一款广受欢迎的多人在线竞技游戏,它举办了世界上最盛大的电子竞技比赛--国际赛。然而,"蓝精灵 "和 "助推器 "正困扰着这款游戏,导致玩家数量持续下降。蓝精灵 "是指技术高超的玩家踩踏经验不足的玩家,而 "助推器 "则是通过付费来提高玩家的等级。现阶段,开发商已根据玩家的投诉对蓝精灵检测进行了更新,蓝精灵账号很可能被阻止进入游戏。本文提出了在玩家中检测蓝精灵或助推器的方法,即根据统计特征差异对玩家进行剖析和识别。首先,我们创建了一个数据集,其中包含从 OpenDota API 收集到的玩家数据。然后,使用 K-means 对玩家进行分组和剖析。随后,对表现优异的玩家采用四分位数间距法来识别蓝精灵或助推器。然后,我们邀请了三位 Dota 2 游戏专家对得出的数据进行审查。通过多数投票,准确率达到 95%。本文提出的方法可在 Dota 2 中实施,以自动检测 "蓝精灵 "或 "助推器"。本文的研究成果将有助于延长游戏的寿命。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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Table of Contents IEEE Computational Intelligence Society Information IEEE Transactions on Games Publication Information Large Language Models and Games: A Survey and Roadmap Investigating Efficiency of Free-For-All Models in a Matchmaking Context
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