#36277 Case series of patient satisfaction levels with loco-regional anaesthesia & immersive virtual reality (VR) sedation

Vikas Gulia, Dominic Goold, Mahul Gorecha, Kausik Dasgupta
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Abstract

Please confirm that an ethics committee approval has been applied for or granted: Yes: I’m uploading the Ethics Committee Approval as a PDF file with this abstract submission Application for ESRA Abstract Prizes: I don’t wish to apply for the ESRA Prizes

Background and Aims

Immersive Virtual Reality(VR) simulator used in anaesthesia for relaxing images, videos and sounds, to engage the patient from the distraction of surgery.3-D environment puts patient in hypnotic state and reduces Phobias and stress levels. Virtual reality distraction decreases routine intravenous sedation and procedure-related pain during preoperative blocks(1).’VR for Peripheral Regional Anaesthesia (VR-PERLA Study)’, demonstrated benefit in improved patient satisfaction levels . Aim – 1. Primary outcomes are to study patient self reported satisfaction levels with and without VR . 2.Secondary outcomes were patient anxiety levels monitored with or without VR and reduced sedation requirements.

Methods

1. 15 Patients for elective orthopaedic surgery were consented for VR under Loco-regional anaesthesia ( Adductor canal , axillary , interscalene blocks). VR initiated on arrival to Anaesthesia room. Comparison were made with 15 similar patients undergoing similar procedures without VR. 2. Self-reporting patient‘s satisfaction on five-point Likert scale ((1 = very dissatisfied, 2 = dissatisfied, 3 = neutral, 4 = satisfied, and 5 = very satisfied. 1. Modified Observer’s Assessment of Alertness and Sedation (MOAA/S) scale 6-point scale .

Results

2. MOAA/S scales were 5 in all patients having VR, with appropriate response to verbal stimuli . 3.Likert scale- all VR patients were satisfied.

Conclusions

1. Both Primary and secondary outcomes met through VR use. 2. Onset of peripheral nerve block, administration of systemic analgesics, Pre-op anxiety & analgesic history pre-op were significant determinant factors for patients’ level of satisfaction. 3.VR reduces anxiety & sedation requirement levels in Loco-Regional anaesthesia and improves satisfaction with more Haemodynamic stability.

Attachment

Likerts Questionnaire used.pdf
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#36277病例系列患者对局部区域麻醉的满意度&;沉浸式虚拟现实(VR)镇静
请确认已申请或授予伦理委员会批准:是的:我正在将伦理委员会批准作为PDF文件与此摘要提交一起上传ESRA摘要奖项申请:我不希望申请ESRA奖项背景和目的沉浸式虚拟现实(VR)模拟器用于麻醉,用于放松图像,视频和声音,以使患者免于手术的分心。三维环境使患者处于催眠状态,减少恐惧和压力水平。虚拟现实分心减少常规静脉镇静和手术相关的疼痛在术前阻滞(1)。“VR用于周围区域麻醉(VR- perla研究)”,证明了在提高患者满意度方面的益处。目标- 1。主要结果是研究患者自我报告的满意度水平,有无VR。2.次要结果是在有无VR的情况下监测患者的焦虑水平,并减少镇静需求。方法1。15例择期骨科手术患者同意在局部区域麻醉(内收管、腋窝、斜角肌间阻滞)下进行VR。到达麻醉室后开始虚拟现实。与15例类似的患者进行了类似的手术,但没有进行VR。2. 5点李克特量表自我报告患者满意度(1 =非常不满意,2 =不满意,3 =一般,4 =满意,5 =非常满意)。1. 修正观察者警觉与镇静评估(MOAA/S)量表6分制。结果2。所有VR患者的MOAA/S评分均为5分,对言语刺激反应适当。3.李克特量表-所有VR患者均满意。结论1。通过虚拟现实的使用,主要和次要的结果都得到了满足。2. 周围神经阻滞的发生,全身性镇痛药的使用,术前焦虑和amp;术前镇痛史是影响患者满意度的重要因素。3.VR减少焦虑& &;局部-区域麻醉的镇静需求水平,并提高对血流动力学稳定性的满意度。附件喜欢问卷使用。pdf
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