The Future of Higher Education: Implementation of Virtual and Augmented Reality in the Educational Process

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Abstract

The introduction of VR and AR into the higher education is a particularly interesting phenomenon for the education of the future. Thus, the aim of the study was to determine the impact of using VR and AR as a possible strategy to enhance teaching in higher education institutions and as a replacement for outdated teaching methods. Virtual and augmented realities are tools that enable dynamic training in a virtual environment by facilitating the management of its components. Virtual immersion in the process of the information comprehension allows students exploring complex environments and situations by manipulating the elements that make up the environment. The purpose of this study is to analyse the introduction of VR and AR in the learning process as a favourable area of the development of higher education. The analysis of the relevance and effectiveness of virtual artefacts in higher education was obtained using the following methods: a literature review was used in the research to systematically gather, analyse, and synthesize existing published literature on the topic. The next stage was the observation, data analysis and interpretation. The results of the work were obtained through a double analysis. First, the state of the art of the related literature was investigated, and second, the impact on students was assessed, offering an innovative alternative to traditional teaching methods at the pedagogical faculties where the observation was conducted. Search engines revealed 2300 articles on the use of VR and AR in higher education. As a result of the selection and verification process, only 50 state-of-the-art sources from 2018-2023 were selected (taking into account the scientific novelty of the topic). An observation of students obtained data to evaluate the implementation of resources in higher education by key elements: motivation, design, and collaboration. The question of whether the use of educational artefacts in VR and AR is applicable in the perspective of higher education and the values that should guide their strategy is revealed. Conclusions present the scientific and students’ opinion in terms of the implementation of VR and AR in higher education. This research questions are revealed, the advantages and disadvantages, concepts and paradigms in this area are identified. The position on the significance of VR and AR as a pedagogical instrument is presented.
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高等教育的未来:虚拟现实和增强现实在教育过程中的应用
将VR和AR引入高等教育是未来教育中一个特别有趣的现象。因此,本研究的目的是确定使用VR和AR作为一种可能的策略来加强高等教育机构的教学和替代过时的教学方法的影响。虚拟现实和增强现实是通过促进其组件的管理,在虚拟环境中实现动态培训的工具。在信息理解的过程中,虚拟沉浸可以让学生通过操纵构成环境的元素来探索复杂的环境和情境。本研究的目的是分析在学习过程中引入虚拟现实和增强现实作为高等教育发展的有利领域。本文采用以下方法对虚拟人工制品在高等教育中的相关性和有效性进行了分析:研究中采用文献综述法,系统地收集、分析和综合现有已发表的有关该主题的文献。下一阶段是观察、数据分析和解释。这项工作的结果是通过双重分析得出的。首先,对相关文献的现状进行了调查,其次,评估了对学生的影响,在进行观察的教学院系提供了传统教学方法的创新替代方案。搜索引擎显示了2300篇关于在高等教育中使用VR和AR的文章。作为选择和验证过程的结果,仅选择了2018-2023年的50个最先进的来源(考虑到该主题的科学新颖性)。通过对学生的观察获得数据,以评估高等教育中资源的实施关键要素:动机、设计和协作。在VR和AR中使用教育人工制品是否适用于高等教育的角度以及应该指导其战略的价值观的问题被揭示出来。结论提出了在高等教育中实施虚拟现实和增强现实的科学意见和学生意见。揭示了本研究存在的问题,并对该领域的优势与不足、概念与范式进行了界定。对虚拟现实和增强现实作为一种教学手段的重要性提出了立场。
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