Mobile Edge Computing Enabler Layer: Edge-native Application Architecture for Mobile Networks

Hyesung Kim, Walter Featherstone, Sangsoo Jeong, Jicheol Lee, Basavaraj Jayawant Pattan, Suresh Chitturi, Daegyun Kim, Jin-Kyu Han
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Abstract

Despite the incredible advances in mobile communications technology over multiple generations of wireless networks, service quality remains inherently limited by the physical distance between end service consumers and their network service providers, coupled with constrained resources (e.g., computation power and storage) of end user devices. To tackle these intrinsic challenges, mobile edge computing has received increasing attention within the industry, which aims to provide a service environment and computing capabilities in close proximity to the user devices. Specifically, the ability to provision and access mobile applications from the edge of the network enables ultra-reliable and low latency applications such as immersive AR/VR content, multi-player gaming, and vehicle-toeverything (V2X) applications. We provides an overview of the 3GPP efforts and related standard-based solutions addressing these industry requirements. In particular, we will review the 3GPP service and system aspect working group 6 (SA WG6) developed application architecture for enabling edge applications, also referred to as the edge enabler layer (EEL). This paper elaborates the motivation, detailed design principles behind the EEL architecture, and an insight into the overall procedures that are critical to enabling a UE with access to edge computing service information. In addition, EEL deployment scenarios over 5G core network are discussed, as well as potential open issues and challenges that remain to be addressed in upcoming 3GPP releases.
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移动边缘计算使能层:移动网络的边缘本地应用程序架构
尽管移动通信技术在多代无线网络中取得了令人难以置信的进步,但服务质量仍然受到终端服务消费者与其网络服务提供商之间的物理距离以及终端用户设备的有限资源(例如计算能力和存储)的内在限制。为了解决这些内在的挑战,移动边缘计算在业界受到越来越多的关注,其目的是提供一个接近用户设备的服务环境和计算能力。具体来说,从网络边缘提供和访问移动应用程序的能力可以实现超可靠和低延迟的应用程序,如沉浸式AR/VR内容、多玩家游戏和车联网(V2X)应用程序。我们概述了3GPP的工作以及满足这些行业需求的相关基于标准的解决方案。特别是,我们将回顾3GPP服务和系统方面工作组6 (SA WG6)开发的用于启用边缘应用的应用程序架构,也称为边缘启用层(EEL)。本文详细阐述了EEL架构背后的动机、详细设计原则,并深入了解了使终端能够访问边缘计算服务信息的整个过程。此外,还讨论了5G核心网上的EEL部署场景,以及即将发布的3GPP版本中有待解决的潜在开放问题和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
10.80
自引率
0.00%
发文量
55
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