Cross-Domain Gesture Sequence Recognition for Two-Player Exergames using COTS mmWave Radar

Ahsan Jamal Akbar, Zhiyao Sheng, Qian Zhang, Dong Wang
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Abstract

Wireless-based gesture recognition provides an effective input method for exergames. However, previous works in wireless-based gesture recognition systems mainly recognize one primary user's gestures. In the multi-player scenario, the mutual interference between users makes it difficult to predict multiple players' gestures individually. To address this challenge, we propose a flexible FMCW-radar-based system, RFDual, which enables real-time cross-domain gesture sequence recognition for two players. To eliminate the mutual interference between users, we extract a new feature type, biased range-velocity spectrum (BRVS), which only depends on a target user. We then propose customized preprocessing methods (cropping and stationary component removal) to produce environment-independent and position-independent inputs. To enhance RFDual's resistance to unseen users and articulating speeds, we design effective data augmentation methods, sequence concatenating, and randomizing. RFDual is evaluated with a dataset containing only unseen gesture sequences and achieves a gesture error rate of 1.41%. Extensive experimental results show the impressive robustness of RFDual for data in new domains, including new users, articulating speeds, positions, and environments. These results demonstrate the great potential of RFDual in practical applications like two-player exergames and gesture/activity recognition for drivers and passengers in the cab.
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基于COTS毫米波雷达的双人游戏跨域手势序列识别
基于无线的手势识别为游戏提供了一种有效的输入法。然而,以往基于无线的手势识别系统的工作主要是识别一个主用户的手势。在多人游戏场景中,用户之间的相互干扰使得很难单独预测多个玩家的手势。为了解决这一挑战,我们提出了一种灵活的基于fmcw雷达的系统RFDual,它可以实现两个玩家的实时跨域手势序列识别。为了消除用户之间的相互干扰,我们提取了一种新的特征类型,即只依赖于目标用户的偏距-速度谱(BRVS)。然后,我们提出了定制的预处理方法(裁剪和去除固定成分),以产生与环境无关和与位置无关的输入。为了增强RFDual对不可见用户的抵抗力和表达速度,我们设计了有效的数据增强方法、序列连接和随机化。RFDual使用只包含未见过的手势序列的数据集进行评估,手势错误率为1.41%。大量的实验结果表明RFDual对于新领域(包括新用户、发音速度、位置和环境)的数据具有令人印象深刻的鲁棒性。这些结果表明RFDual在实际应用中的巨大潜力,如双人游戏和手势/活动识别,在驾驶室的司机和乘客。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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