IMPLEMENTASI ALGORITMA FAST CORNER DETECTION DALAM PERANCANGAN APLIKASI PENGELAN HEWAN BERBASIS AR

Irvan Java, Alfannisa Annurrullah Fajrin
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Abstract

The purpose of this study was to present findings on endangered species, specifically focusing on endangered animals worldwide. Several species were selected for investigation, including orangutans, Komodo dragons, Kakapo (Strigops habroptilus), Javan rhinos, Amur leopards, and vaquitas (Phocoena sinus). Augmented reality, a technology that merges the real and virtual worlds through computer devices, was employed by the author to develop an animal recognition application. The aim was to create an engaging educational tool, particularly targeting school children, to facilitate learning about endangered animals. The research progressed through three stages: gathering information on endangered animals globally, examining existing augmented reality applications, and designing markers for detection using the fast corner detection algorithm. Android, a Linux-based mobile operating system, offered an open platform for developers to create applications compatible with various mobile devices. Consequently, the outcome of this study manifested as an augmented reality-based application that delivers comprehensive information on endangered species. The application's potential to serve as a captivating medium for education and knowledge acquisition is highly anticipated.
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算法快速测绘在基于AR的动物经销商应用程序的设计中实现
本研究的目的是介绍濒危物种的研究结果,特别是世界范围内的濒危动物。研究对象包括猩猩、科莫多龙、鸮鹦鹉(Strigops habroptilus)、爪哇犀牛、黑龙江豹和小头鼠海豚(Phocoena sinus)。增强现实技术是一种通过计算机设备将真实世界和虚拟世界融合在一起的技术,作者利用它开发了一个动物识别应用程序。其目的是创造一种引人入胜的教育工具,特别是针对在校儿童,以促进对濒危动物的了解。研究经历了三个阶段:收集全球濒危动物的信息,检查现有的增强现实应用,以及使用快速角落检测算法设计检测标记。Android是一个基于linux的移动操作系统,为开发者提供了一个开放的平台来创建与各种移动设备兼容的应用程序。因此,本研究的结果表现为基于增强现实的应用程序,提供有关濒危物种的全面信息。该应用程序作为教育和知识获取的迷人媒介的潜力备受期待。
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IMPLEMENTASI DATA MINING MENGGUNAKAN ALGORITMA APRIORI UNTUK MENINGKATKAN POLA PENJUALAN ANALISIS RISIKO ERGONOMI PENJAHIT BERDASARKAN JENIS KELAMIN DI KOTA BATAM ANALISIS DAN DETEKSI MALWARE PADA PROTOKOL JARINGAN MENGGUNAKAN METODE MALWARE ANALISIS DINAMIS DAN MALWARE ANALISIS STATIS ANALISIS POLA PEMBELIAN KONSUMEN MENGGUNAKAN ALGORITMA APRIORI PERANCANGAN SISTEM APLIKASI PENJUALAN SPAREPART MOTOR BERBASIS ANDROID
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