{"title":"Metaverse as Tech for Good: Current Progress and Emerging Opportunities","authors":"Muhammad Zahid Iqbal, Abraham G. Campbell","doi":"10.3390/virtualworlds2040019","DOIUrl":null,"url":null,"abstract":"Metaverse is an upcoming transformative technology that will impact our future society with immersive experiences. The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. The Metaverse concept is the most recent trend to encapsulate and define the potential new digital landscape. However, with the introduction of 5G with high speed and low latency advancements in the hardware and software with the graphics power to display millions of polygons in 3D and blockchain technology, this concept is no longer fiction. This transition from today’s Internet to a spatially embodied Internet is, at its core, a transition from 2D to 3D interactions taking place in multiple virtual universes. In recent years, augmented virtual reality has created possibilities in the private and professional spheres. The new Virtual Reality (VR) headsets and Augmented Reality (AR) glasses can provide immersion in the physical sense. Technology must offer realistic experiences for users to turn this concept into reality. This paper focuses on the potential use cases and benefits of the Metaverse as a tech for good. The research paper outlines the potential areas where a positive impact could occur, highlights recent progress, and discusses the issues around trust, ethics, and cognitive load.","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"171 1","pages":"0"},"PeriodicalIF":0.9000,"publicationDate":"2023-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/virtualworlds2040019","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Metaverse is an upcoming transformative technology that will impact our future society with immersive experiences. The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. The Metaverse concept is the most recent trend to encapsulate and define the potential new digital landscape. However, with the introduction of 5G with high speed and low latency advancements in the hardware and software with the graphics power to display millions of polygons in 3D and blockchain technology, this concept is no longer fiction. This transition from today’s Internet to a spatially embodied Internet is, at its core, a transition from 2D to 3D interactions taking place in multiple virtual universes. In recent years, augmented virtual reality has created possibilities in the private and professional spheres. The new Virtual Reality (VR) headsets and Augmented Reality (AR) glasses can provide immersion in the physical sense. Technology must offer realistic experiences for users to turn this concept into reality. This paper focuses on the potential use cases and benefits of the Metaverse as a tech for good. The research paper outlines the potential areas where a positive impact could occur, highlights recent progress, and discusses the issues around trust, ethics, and cognitive load.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.