Effects of BIM prior knowledge on applying VR in construction education: Lessons from a comparison study

IF 4.8 2区 工程技术 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Journal of Computational Design and Engineering Pub Date : 2023-10-12 DOI:10.1093/jcde/qwad091
Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, Seo JoonOh, Inhan Kim, Jung In Kim
{"title":"Effects of BIM prior knowledge on applying VR in construction education: Lessons from a comparison study","authors":"Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, Seo JoonOh, Inhan Kim, Jung In Kim","doi":"10.1093/jcde/qwad091","DOIUrl":null,"url":null,"abstract":"Abstract Applying BIM and VR in construction education is an effective way to achieve better study motivation, learnability, creativity, and observation of the real world. However, whether different levels of BIM prior knowledge affect students’ VR experimental learning, if at all, has not been examined. Therefore, this study employs a teaching intervention experiment to access the VR learning process based on the BIM prior knowledge. A total of 47 students, from the Department of Architecture and Civil Engineering, City University of Hong Kong, participated in the experiment. They were grouped according to whether they had taken the prior BIM tutorial section, with twenty-three participants in the group having completed the tutorial and twenty-four participants in the group that had not. Experiment materials were created and rendered via Autodesk Revit and Iris VR; the materials supported three tasks related to the underground design review scenarios and three other tasks about site planning review scenarios. After the experiment, a comparison study was done to discuss their differences based on VR task performances and satisfaction. The results revealed that the BIM prior knowledge mediated both the two-dimension and three-dimension navigations when students performed the tasks. Moreover, the relationship differences within the satisfactions showed that BIM prior knowledge effectively affected the learning outcomes. In conclusion, the comparison study implies that students’ BIM prior knowledge is efficacious in the students’ VR task performance and their VR satisfaction from cognitive and memory perspectives.","PeriodicalId":48611,"journal":{"name":"Journal of Computational Design and Engineering","volume":"46 1","pages":"0"},"PeriodicalIF":4.8000,"publicationDate":"2023-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computational Design and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/jcde/qwad091","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract Applying BIM and VR in construction education is an effective way to achieve better study motivation, learnability, creativity, and observation of the real world. However, whether different levels of BIM prior knowledge affect students’ VR experimental learning, if at all, has not been examined. Therefore, this study employs a teaching intervention experiment to access the VR learning process based on the BIM prior knowledge. A total of 47 students, from the Department of Architecture and Civil Engineering, City University of Hong Kong, participated in the experiment. They were grouped according to whether they had taken the prior BIM tutorial section, with twenty-three participants in the group having completed the tutorial and twenty-four participants in the group that had not. Experiment materials were created and rendered via Autodesk Revit and Iris VR; the materials supported three tasks related to the underground design review scenarios and three other tasks about site planning review scenarios. After the experiment, a comparison study was done to discuss their differences based on VR task performances and satisfaction. The results revealed that the BIM prior knowledge mediated both the two-dimension and three-dimension navigations when students performed the tasks. Moreover, the relationship differences within the satisfactions showed that BIM prior knowledge effectively affected the learning outcomes. In conclusion, the comparison study implies that students’ BIM prior knowledge is efficacious in the students’ VR task performance and their VR satisfaction from cognitive and memory perspectives.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
BIM先验知识对VR在建筑教育中的应用的影响:一项比较研究的启示
在建筑教学中应用BIM和VR是提高学生学习积极性、可学习性、创造性和对现实世界观察能力的有效途径。然而,不同水平的BIM先验知识是否会影响学生的VR实验学习,如果有的话,还没有研究。因此,本研究采用教学干预实验的方式来获取基于BIM先验知识的VR学习过程。来自香港城市大学建筑及土木工程系的47名学生参加了这项实验。他们根据是否参加了之前的BIM教程部分进行分组,其中23名参与者完成了教程,24名参与者没有完成教程。通过Autodesk Revit和Iris VR创建和渲染实验材料;这些材料支持与地下设计评审方案相关的三个任务和与场地规划评审方案相关的另外三个任务。实验结束后,进行了对比研究,讨论了他们在VR任务表现和满意度方面的差异。结果表明,BIM先验知识在学生执行任务时对二维和三维导航都有中介作用。此外,满意度内部的关系差异表明BIM先验知识有效地影响了学习结果。综上所述,对比研究表明,从认知和记忆的角度来看,学生的BIM先验知识对学生的VR任务表现和VR满意度是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Journal of Computational Design and Engineering
Journal of Computational Design and Engineering Computer Science-Human-Computer Interaction
CiteScore
7.70
自引率
20.40%
发文量
125
期刊介绍: Journal of Computational Design and Engineering is an international journal that aims to provide academia and industry with a venue for rapid publication of research papers reporting innovative computational methods and applications to achieve a major breakthrough, practical improvements, and bold new research directions within a wide range of design and engineering: • Theory and its progress in computational advancement for design and engineering • Development of computational framework to support large scale design and engineering • Interaction issues among human, designed artifacts, and systems • Knowledge-intensive technologies for intelligent and sustainable systems • Emerging technology and convergence of technology fields presented with convincing design examples • Educational issues for academia, practitioners, and future generation • Proposal on new research directions as well as survey and retrospectives on mature field.
期刊最新文献
A Study on Ship Hull Form Transformation Using Convolutional Autoencoder A new approach for solving global optimization and engineering problems based on modified Sea Horse Optimizer Multi-strategy enhanced kernel search optimization and its application in economic emission dispatch problems BRepGAT: Graph neural network to segment machining feature faces in a B-rep model Embedding Deep Neural Network in Enhanced Schapery Theory for Progressive Failure Analysis of Fiber Reinforced Laminates
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1