The effect of virtual reality experience quality on destination visit intention and virtual reality travel intention

IF 5.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Journal of Hospitality and Tourism Technology Pub Date : 2023-10-16 DOI:10.1108/jhtt-02-2023-0046
Sezer Yersüren, Çağıl Hale Özel
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Abstract

Purpose This study aims to investigate the effect of virtual reality experience quality on destination visit intention and virtual reality travel intention through the technology acceptance model (TAM). Design/methodology/approach Quantitative data gathered from questionnaires applied to 198 people after undertaking an imaginary three-dimensional (3D) destination experience were analyzed with PLS-SEM. Findings Virtual reality experience quality influences perceptions and intentions. The perceived ease of use affects perceived usefulness, perceived usefulness effects attitude and destination visit intention, while perceived risk affects only virtual reality travel intention. Attitude affects both intentions. Research limitations/implications The main limitation of the study relates to the quality of the experience offered, which is limited to the technical capacity of the virtual reality glasses used. Virtual reality can be used as a new economic offering and create a realistic destination experience. Virtual reality experience quality is an important determinant of intention in physical and imaginary travels, in shaping perceptions and minimizing travel risks. The explanatory power of the model can be increased by adding the perceived risk variable to TAM. The study has brought new perspectives, new insights and suggestions for developing tourism. Originality/value In the study, a 3D imaginary destination with its mise-en-scène and story, which includes more than one destination type, was designed. This study contributes to the literature by analyzing real and virtual visit intentions, combining the fields of the experience economy, risk perception and TAM.
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虚拟现实体验质量对目的地访问意愿和虚拟现实旅行意愿的影响
目的本研究旨在通过技术接受模型(TAM)探讨虚拟现实体验质量对目的地访问意愿和虚拟现实旅行意愿的影响。设计/方法/方法198人在体验了假想的三维(3D)目的地后,通过PLS-SEM对问卷收集的定量数据进行了分析。研究结果:虚拟现实体验质量影响感知和意图。感知易用性影响感知有用性,感知有用性影响态度和目的地访问意愿,而感知风险仅影响虚拟现实旅行意愿。态度影响双方的意图。研究局限/启示本研究的主要局限与所提供体验的质量有关,这受限于所使用的虚拟现实眼镜的技术能力。虚拟现实可以作为一种新的经济产品,创造一种逼真的目的地体验。虚拟现实体验质量是决定现实和想象旅行意图的重要因素,有助于塑造感知并将旅行风险降至最低。通过在TAM中加入感知风险变量,可以提高模型的解释力。该研究为旅游业的发展提供了新的视角、新的见解和建议。原创性/价值在研究中,我们设计了一个包含场景和故事的3D假想目的地,其中包含不止一种目的地类型。本研究结合体验经济、风险感知和TAM等领域,通过分析真实和虚拟的访问意图来贡献文献。
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来源期刊
Journal of Hospitality and Tourism Technology
Journal of Hospitality and Tourism Technology HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
8.40
自引率
12.80%
发文量
41
期刊介绍: The Journal of Hospitality and Tourism Technology is the only journal dedicated solely for research in technology and e-business in tourism and hospitality. It is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality, IT and e-business. It covers: -E-Marketplaces, electronic distribution channels, or e-Intermediaries -Internet or e-commerce business models -Self service technologies -E-Procurement -Social dynamics of e-communication -Relationship Development and Retention -E-governance -Security of transactions -Mobile/Wireless technologies in commerce -IT control and preparation for disaster -Virtual reality applications -Word of Mouth. -Cross-Cultural differences in IT use -GPS and Location-based services -Biometric applications -Business intelligence visualization -Radio Frequency Identification applications -Service-Oriented Architecture of business systems -Technology in New Product Development
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