{"title":"ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS","authors":"Cahit ÜSTÜN","doi":"10.12981/mahder.1258045","DOIUrl":null,"url":null,"abstract":"The first inventions that aimed to convey the movement had features of animated films rather than filming. However, cinema and animation began to emerge as an art, not only with the transmission of movement. The creation of software-based graphics enabled video games to be created with computer graphics, and digital games using three-dimensional graphics began to appear in other attractive animation applications. So again, game technology animation filmmaking, different forms specific to games began. Since this study accepts it as a form of making cinema, not a genre of cinema, using the ways of using cinema in video games to understand, define and use it with game mechanics. In the study, video games were examined and the animation methods used here were defined, and these methods were classified and analyzed within the teachings. Video games cooperate closely with the art of cinema. Although the digital game shows a software-based structure, its aesthetic components can be included in the animation universe. The research has shown that the playing experience is actually an animation experience and has classified these experience areas with examples in this direction.","PeriodicalId":33784,"journal":{"name":"Motif Akademi Halkbilimi Dergisi","volume":"112 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Motif Akademi Halkbilimi Dergisi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12981/mahder.1258045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The first inventions that aimed to convey the movement had features of animated films rather than filming. However, cinema and animation began to emerge as an art, not only with the transmission of movement. The creation of software-based graphics enabled video games to be created with computer graphics, and digital games using three-dimensional graphics began to appear in other attractive animation applications. So again, game technology animation filmmaking, different forms specific to games began. Since this study accepts it as a form of making cinema, not a genre of cinema, using the ways of using cinema in video games to understand, define and use it with game mechanics. In the study, video games were examined and the animation methods used here were defined, and these methods were classified and analyzed within the teachings. Video games cooperate closely with the art of cinema. Although the digital game shows a software-based structure, its aesthetic components can be included in the animation universe. The research has shown that the playing experience is actually an animation experience and has classified these experience areas with examples in this direction.