Introducing VR personas: an immersive and easy-to-use tool for understanding users

Q1 Social Sciences i-com Pub Date : 2023-10-27 DOI:10.1515/icom-2023-0028
Philipp Maruhn, Lorenz Prasch, Florian Gerhardinger, Sophia Häfner
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引用次数: 0

Abstract

Abstract Personas have been established as an indispensable tool in software and product development. They continuously accompany the development process and seek to build empathy and establish an emotional relationship between developers and users. However, this does not always succeed, with the reasons for failure often lying in the personas themselves. If they do not have a sufficient level of detail or do not reflect everyday people, they lose credibility and therefore their purpose of representing the user. Poor communication of personas is another reason they are quickly forgotten. In this paper, we present a new approach to experiencing personas beyond traditional means such as posters or slides. With the help of virtual reality, we create immersive, three-dimensional personas that can be visited in their own living room. The basis of the implementation is a comprehensive dataset, containing aggregated data from over 8000 detailed face-to-face interviews. We base the layout of the apartment, the furniture, and the characters themselves on the archetypal characteristics of their corresponding user group. In the future, we plan to validate whether this approach can be successful in creating a deeper and more sustainable connection between personas and developers and designers.
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介绍虚拟现实人物角色:一个身临其境和易于使用的工具,了解用户
人物角色已经成为软件和产品开发中不可或缺的工具。他们一直伴随着开发过程,并试图在开发者和用户之间建立共鸣和情感关系。然而,这并不总是成功的,失败的原因往往在于人物角色本身。如果它们没有足够的细节或不能反映日常生活,它们就会失去可信度,从而失去代表用户的目的。人物角色的沟通不畅是他们很快被遗忘的另一个原因。在本文中,我们提出了一种超越传统手段(如海报或幻灯片)的新方法来体验人物角色。在虚拟现实的帮助下,我们创造了身临其境的三维人物角色,可以在他们自己的客厅里参观。实施的基础是一个综合数据集,包含来自8000多个详细面对面访谈的汇总数据。我们将公寓的布局、家具和人物本身都建立在他们对应的用户群体的原型特征上。在未来,我们计划验证这种方法是否能够成功地在角色、开发人员和设计人员之间建立更深入、更可持续的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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