Probability Theory Predicts That Winning Streak Is a Shortcut for the Underdog Team to Win the World Series

Motohisa Osaka
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Abstract

It is common for two teams or two players to play a game in which the first one to win a majority of the initially determined number of matches wins the championship. We will explore the probabilistic conditions under which a team (or player) that is considered weak may win the championship over a team (or player) that is considered strong, or a game may go all the way to the end, creating excitement among fans. It is unlikely to occur if the initially estimated probability remains constant when the weaker one wins each game against the stronger one. The purpose of this study is to identify probabilistically what conditions are necessary to increase the probability of such an outcome. We examine probabilistically by quantifying momentum gains to see if momentum gains by a weaker team (or player) winning a series of games would increase the likelihood of such an outcome occurring. If the weaker one gains momentum by winning a series of games and the probability of winning the next game is greater than the initial probability, we can see that such a result will occur in this study. Especially when the number of games is limited to seven, the initial probability that a weaker one will beat a stronger one in each game must be 0.35 or higher in order to win the championship and excite the fans by having the game go all the way to the end.
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概率论预测连胜是弱势队赢得世界大赛的捷径
通常情况下,两支球队或两名球员进行一场比赛,其中第一个赢得最初确定数量的大多数比赛的人赢得冠军。我们将探讨一些概率条件,在这些条件下,一支被认为实力较弱的球队(或球员)可能会击败一支被认为实力较强的球队(或球员)赢得冠军,或者一场比赛可能会一直进行到最后,让球迷兴奋不已。如果初始估计的概率保持不变,当弱的一方每次战胜强的一方时,这种情况就不太可能发生。本研究的目的是从概率上确定哪些条件是增加这种结果的可能性所必需的。我们通过量化动量增益来检验概率,看看较弱的球队(或球员)赢得一系列比赛的动量增益是否会增加这种结果发生的可能性。如果弱的一方赢得了一系列的比赛,并且赢得下一场比赛的概率大于初始概率,我们可以看到在本研究中会出现这样的结果。特别是当游戏数量被限制在7场时,为了赢得冠军并让玩家兴奋地将游戏进行到底,弱玩家在每场游戏中击败强玩家的初始概率必须达到0.35或更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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