Heterogeneous group path planning algorithm based on data and mechanism model

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-09-20 DOI:10.1002/cav.2220
Chaochao Li, Qiong Wu
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Abstract

It is a challenging task to find a feasible path from the start to the end for heterogeneous group and avoid collision between dynamic agents and static obstacles. The existing methods are usually applicable to static simple scenes or the type of scenes including a single kind of agents, and it is difficult to meet the high dynamic heterogeneous group movements. To address the above issues, we propose a hybrid driven heterogeneous group path planning method based on data and mechanism model. Data and mechanism model are combined to drive movements of heterogeneous groups. The experimental results show that our method can describe movements of heterogeneous groups more realistically and solve the collision avoidance of heterogeneous groups well. We quantitatively evaluate our method using metrics such as the number of inflection points and the average turning angle. Average turning angle has decreased by 59.50% on average over prior methods. Number of inflection points has decreased by 69.19% on average over prior methods.

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基于数据和机制模型的异构群路径规划算法
如何为异质群体找到一条从起点到终点的可行路径,并避免动态代理与静态障碍物发生碰撞,是一项极具挑战性的任务。现有方法通常适用于静态简单场景或包含单一类型代理的场景类型,难以满足高动态异质群组运动的需求。针对上述问题,我们提出了一种基于数据和机制模型的混合驱动异构群体路径规划方法。数据和机制模型相结合,驱动异构群的运动。实验结果表明,我们的方法能更真实地描述异质群的运动,并能很好地解决异质群的防碰撞问题。我们使用拐点数量和平均转弯角度等指标对我们的方法进行了定量评估。与之前的方法相比,平均转弯角度平均减少了 59.50%。与之前的方法相比,拐点数量平均减少了 69.19%。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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