{"title":"Edge Caching Placement Strategy based on Evolutionary Game for Conversational Information Seeking in Edge Cloud Computing","authors":"Hongjian Shi, Meng Zhang, RuHui Ma, Liwei Lin, Rui Zhang, Haibing Guan","doi":"10.1145/3624985","DOIUrl":null,"url":null,"abstract":"In Internet applications, network conversation is the primary communication between the user and server. The server needs to efficiently and quickly return the corresponding service according to the conversation sent by the user to improve the users’ Quality of Service. Thus, Conversation Information Seeking (CIS) research has become a hot topic today. In Cloud Computing (CC), a central service mode, the conversation is transmitted between the user and the remote cloud over a long distance. With the explosive growth of Internet applications, network congestion, long-distance communication, and single point of failure have brought new challenges to the centralized service mode. People put forward Edge Cloud Computing (ECC) to meet the new challenges of the centralized service mode of CC. As a distributed service mode, ECC is an extension of CC. By migrating services from the remote cloud to the network edge closer to users, ECC can solve the above challenges in CC well. In ECC, people solve the problem of CIS through edge caching. The current research focuses on designing the edge cache strategy to achieve more predictable caching. In this paper, we propose an edge cache placement method Evolutionary Game based Caching Placement Strategy (EG-CPS). This method consists of three modules: the user preference prediction module, the content popularity calculation module, and the cache placement decision module. To maximize the predictability of the cache strategy, we are committed to optimizing the cache hit rate and service latency. The simulation experiment compares the proposed strategy with several other cache strategies. The experimental results illustrate that EG-CPS can reduce up to 2.4% of the original average content request latency, increase the average direct cache hit rate by 1.7%, and increase the average edge cache hit rate by 3.3%.","PeriodicalId":50940,"journal":{"name":"ACM Transactions on the Web","volume":"6 1","pages":"0"},"PeriodicalIF":2.6000,"publicationDate":"2023-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on the Web","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3624985","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
In Internet applications, network conversation is the primary communication between the user and server. The server needs to efficiently and quickly return the corresponding service according to the conversation sent by the user to improve the users’ Quality of Service. Thus, Conversation Information Seeking (CIS) research has become a hot topic today. In Cloud Computing (CC), a central service mode, the conversation is transmitted between the user and the remote cloud over a long distance. With the explosive growth of Internet applications, network congestion, long-distance communication, and single point of failure have brought new challenges to the centralized service mode. People put forward Edge Cloud Computing (ECC) to meet the new challenges of the centralized service mode of CC. As a distributed service mode, ECC is an extension of CC. By migrating services from the remote cloud to the network edge closer to users, ECC can solve the above challenges in CC well. In ECC, people solve the problem of CIS through edge caching. The current research focuses on designing the edge cache strategy to achieve more predictable caching. In this paper, we propose an edge cache placement method Evolutionary Game based Caching Placement Strategy (EG-CPS). This method consists of three modules: the user preference prediction module, the content popularity calculation module, and the cache placement decision module. To maximize the predictability of the cache strategy, we are committed to optimizing the cache hit rate and service latency. The simulation experiment compares the proposed strategy with several other cache strategies. The experimental results illustrate that EG-CPS can reduce up to 2.4% of the original average content request latency, increase the average direct cache hit rate by 1.7%, and increase the average edge cache hit rate by 3.3%.
期刊介绍:
Transactions on the Web (TWEB) is a journal publishing refereed articles reporting the results of research on Web content, applications, use, and related enabling technologies. Topics in the scope of TWEB include but are not limited to the following: Browsers and Web Interfaces; Electronic Commerce; Electronic Publishing; Hypertext and Hypermedia; Semantic Web; Web Engineering; Web Services; and Service-Oriented Computing XML.
In addition, papers addressing the intersection of the following broader technologies with the Web are also in scope: Accessibility; Business Services Education; Knowledge Management and Representation; Mobility and pervasive computing; Performance and scalability; Recommender systems; Searching, Indexing, Classification, Retrieval and Querying, Data Mining and Analysis; Security and Privacy; and User Interfaces.
Papers discussing specific Web technologies, applications, content generation and management and use are within scope. Also, papers describing novel applications of the web as well as papers on the underlying technologies are welcome.