Where’d you get that idea? Determinants of creativity and impact in popular music

Bernardo Mueller
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Abstract

What are the determinants of creativity, novelty, and innovation? In this paper I explore this question through an analysis of data from the Song Explorer podcast, where composers describe how they created a specific song. I mine their accounts to classify their processes into seven different, but not mutually exclusive, theories of the creative process. The result of this exercise suggests that the recombination of existing songs is a major process for the creation of new successful songs. The second step uses the average number of daily YouTube views per day since the songs’ video release as a measure of the song’s impact, and tests how this impact is associated with the seven theories. For each song in the sample, I have one or more other songs which were explicitly indicated as an influence or inspiration. I use the music genre classification system Every Noise at Once, that provides a map of over 1800 genres and millions of songs to create a set of descriptive statistics of the similarity of each song to their inspiration-songs. These statistics are used to measure different recombination strategies in a regression that seeks to explain songs’ relative success, while controlling for other determinants, such as the artists’ established level of popularity. The results confirm the optimal differentiation hypothesis that the simultaneous presence of conventionality together with novelty, and not just one or the other, is a major determinant of creativity and success.

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你怎么会有这种想法?流行音乐中创造力和影响力的决定因素
创造力、新颖性和创新的决定因素是什么?在本文中,我通过分析来自Song Explorer播客的数据来探讨这个问题,其中作曲家描述了他们如何创作特定的歌曲。我对他们的描述进行了挖掘,将他们的创作过程分为七种不同的、但并非相互排斥的创作过程理论。这个练习的结果表明,现有歌曲的重组是创造新成功歌曲的主要过程。第二步使用自歌曲视频发布以来每天YouTube的平均浏览量来衡量歌曲的影响,并测试这种影响是如何与七个理论相关联的。对于样本中的每首歌,我都有一首或多首其他歌曲被明确表示为影响或灵感。我使用音乐类型分类系统Every Noise at Once,它提供了超过1800种类型和数百万首歌曲的地图,以创建一组描述性统计数据,显示每首歌曲与其灵感歌曲的相似性。这些统计数据被用来衡量回归中不同的重组策略,试图解释歌曲的相对成功,同时控制其他决定因素,如艺术家的既定受欢迎程度。研究结果证实了最优分化假说,即传统与新奇的同时存在,而不仅仅是一个或另一个,是创造力和成功的主要决定因素。
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