A systematic review of google cardboard used in education

Zilin Wang, Moon-Tong Chan
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Abstract

Google Cardboard (GC) has emerged as an affordable and user-friendly virtual reality (VR) viewer with significant potential as a pedagogical tool in educational settings. This article presents a systematic review of 35 empirical studies that investigate the application of GC as a VR technology for educational purposes. The review examines various aspects including the teaching subjects, educational levels, mobile applications, operating systems, advantages, and challenges associated with GC implementation, and identifies key areas for future research. The findings highlight that GC offers an accessible and user-friendly VR experience, making it well-suited for most of educational contexts. Its compatibility with both Android and iOS operating systems, along with its ability to motivate learners and facilitate immersive learning experiences, are notable advantages. However, challenges related to display quality, screen refresh rate, cybersickness, and technical issues must be addressed to maximize the effectiveness of GC. Furthermore, the review implicates that providing adequate training and support to users, developing pedagogical frameworks, and exploring subject-specific applications are crucial for successful integration into educational practices. Future research directions involve enhancing user experience, establishing comprehensive guidelines, improving user training and support mechanisms, investigating subject-specific benefits, and evaluating the long-term effects and learning outcomes associated with GC implementation.

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对教育中使用的谷歌纸板的系统回顾
谷歌纸板(GC)是一款价格合理、用户友好的虚拟现实(VR)观看器,在教育环境中具有巨大的教学工具潜力。本文对35项实证研究进行了系统回顾,这些研究调查了GC作为VR技术在教育目的中的应用。该报告考察了各个方面,包括教学主题、教育水平、移动应用程序、操作系统、与GC实现相关的优势和挑战,并确定了未来研究的关键领域。研究结果强调,GC提供了一个易于访问和用户友好的VR体验,使其非常适合大多数教育环境。它与Android和iOS操作系统的兼容性,以及它激励学习者和促进沉浸式学习体验的能力,都是显著的优势。但是,必须解决与显示质量、屏幕刷新率、晕屏和技术问题相关的挑战,以最大限度地提高GC的有效性。此外,审查表明,为用户提供充分的培训和支持、发展教学框架和探索特定学科的应用对于成功地融入教育实践至关重要。未来的研究方向包括增强用户体验,建立全面的指导方针,改进用户培训和支持机制,调查特定学科的利益,以及评估与GC实施相关的长期效果和学习成果。
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