On coalescence time in graphs–When is coalescing as fast as meeting?

IF 0.9 3区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS ACM Transactions on Algorithms Pub Date : 2023-01-17 DOI:https://dl.acm.org/doi/10.1145/3576900
Varun Kanade, Frederik Mallmann-Trenn, Thomas Sauerwald
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Abstract

Coalescing random walks is a fundamental distributed process, where a set of particles perform independent discrete-time random walks on an undirected graph. Whenever two or more particles meet at a given node, they merge and continue as a single random walk. The coalescence time is defined as the expected time until only one particle remains, starting from one particle at every node. Despite recent progress such as by Cooper et al. [14] and Cooper et al. [19], the coalescence time for graphs such as binary trees, d-dimensional tori, hypercubes and more generally, vertex-transitive graphs, remains unresolved.

We provide a powerful toolkit that results in tight bounds for various topologies including the aforementioned ones. The meeting time is defined as the worst-case expected time required for two random walks to arrive at the same node at the same time. As a general result, we establish that for graphs whose meeting time is only marginally larger than the mixing time (a factor of log 2n), the coalescence time of n random walks equals the meeting time up to constant factors. This upper bound is complemented by the construction of a graph family demonstrating that this result is the best possible up to constant factors. Finally, we prove a tight worst case bound for the coalescence time of O(n3). By duality, our results yield identical bounds on the voter model.

Our techniques also yield a new bound on the hitting time and cover time of regular graphs, improving and tightening previous results by Broder and Karlin [12], as well as those by Aldous and Fill [2].

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论图的聚并时间——什么时候聚并和会合一样快?
聚并随机游走是一种基本的分布过程,其中一组粒子在无向图上进行独立的离散时间随机游走。每当两个或多个粒子在给定节点相遇时,它们合并并继续作为单个随机漫步。聚并时间定义为从每个节点上的一个粒子开始,到只剩下一个粒子为止的期望时间。尽管Cooper等人[14]和Cooper等人[19]最近取得了进展,但二叉树、d维环面、超立方体以及更普遍的顶点传递图等图的聚并时间仍未解决。我们提供了一个强大的工具包,可以为各种拓扑(包括前面提到的拓扑)提供严格的边界。相遇时间定义为两次随机行走同时到达同一节点所需的最坏情况预期时间。作为一般结果,我们建立了对于相遇时间仅略大于混合时间(一个log 2n的因子)的图,n次随机游动的聚并时间等于在常数因子范围内的相遇时间。这个上界是由一个图族的构造来补充的,它证明了这个结果在常数因子范围内是最好的。最后,我们证明了O(n3)聚并时间的一个紧的最坏情况界。通过对偶性,我们的结果在选民模型上产生相同的边界。我们的技术还给出了正则图的命中时间和覆盖时间的新界限,改进和加强了Broder和Karlin[12]以及Aldous和Fill[2]的先前结果。
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来源期刊
ACM Transactions on Algorithms
ACM Transactions on Algorithms COMPUTER SCIENCE, THEORY & METHODS-MATHEMATICS, APPLIED
CiteScore
3.30
自引率
0.00%
发文量
50
审稿时长
6-12 weeks
期刊介绍: ACM Transactions on Algorithms welcomes submissions of original research of the highest quality dealing with algorithms that are inherently discrete and finite, and having mathematical content in a natural way, either in the objective or in the analysis. Most welcome are new algorithms and data structures, new and improved analyses, and complexity results. Specific areas of computation covered by the journal include combinatorial searches and objects; counting; discrete optimization and approximation; randomization and quantum computation; parallel and distributed computation; algorithms for graphs, geometry, arithmetic, number theory, strings; on-line analysis; cryptography; coding; data compression; learning algorithms; methods of algorithmic analysis; discrete algorithms for application areas such as biology, economics, game theory, communication, computer systems and architecture, hardware design, scientific computing
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