Botanical-based simulation of color change in fruit ripening: Taking tomato as an example

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-11-23 DOI:10.1002/cav.2225
Yixin Xu, Shiguang Liu
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Abstract

The color change of plant fruit in ripening is a typical time-varying phenomenon involving various factors. Due to its complexity and biodiversity, it is challenging to model this phenomenon. To address this issue, we take the tomato as an example and propose a botanical-based framework considering variety, environment, phytohormone, and genes to simulate fruit color change during the ripening process. Specifically, we propose a first-order kinetic model that integrates varietal, environmental, and phytohormonal factors to represent the variation of pigment concentrations in the pericarp. Moreover, we introduce a logistic model to describe the change in pigment concentration in the epidermis. Based on the gene expression pathway of tomato color in botany, we propose a genotype-to-phenotype simulation method to represent its biodiversity. An improved method is proposed to convert pigment concentrations into color accurately. Furthermore, we propose a gradient descent-based method to assist the user in quickly setting pigment concentration parameters. Experiments verified that the proposed framework can simulate a wide range of tomato colors. Both qualitative and quantitative experiments validated the proposed method. Furthermore, our framework can be applied to more fruits.

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基于植物学的果实成熟过程中颜色变化模拟——以番茄为例
植物果实成熟过程中的颜色变化是一个典型的时变现象,涉及多种因素。由于其复杂性和生物多样性,对这一现象进行建模具有挑战性。为了解决这一问题,我们以番茄为例,提出了一个考虑品种、环境、植物激素和基因的植物学框架来模拟成熟过程中果实颜色的变化。具体来说,我们提出了一个综合品种、环境和植物激素因素的一级动力学模型来代表果皮中色素浓度的变化。此外,我们引入了一个逻辑模型来描述表皮中色素浓度的变化。基于植物中番茄颜色的基因表达途径,我们提出了一种基因型-表型模拟方法来表征其生物多样性。提出了一种将颜料浓度准确转化为颜色的改进方法。此外,我们提出了一种基于梯度下降的方法来帮助用户快速设置颜料浓度参数。实验证明,该框架可以模拟多种番茄颜色。定性和定量实验验证了该方法的有效性。此外,我们的框架可以应用于更多的水果。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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