{"title":"Botanical-based simulation of color change in fruit ripening: Taking tomato as an example","authors":"Yixin Xu, Shiguang Liu","doi":"10.1002/cav.2225","DOIUrl":null,"url":null,"abstract":"<p>The color change of plant fruit in ripening is a typical time-varying phenomenon involving various factors. Due to its complexity and biodiversity, it is challenging to model this phenomenon. To address this issue, we take the tomato as an example and propose a botanical-based framework considering variety, environment, phytohormone, and genes to simulate fruit color change during the ripening process. Specifically, we propose a first-order kinetic model that integrates varietal, environmental, and phytohormonal factors to represent the variation of pigment concentrations in the pericarp. Moreover, we introduce a logistic model to describe the change in pigment concentration in the epidermis. Based on the gene expression pathway of tomato color in botany, we propose a genotype-to-phenotype simulation method to represent its biodiversity. An improved method is proposed to convert pigment concentrations into color accurately. Furthermore, we propose a gradient descent-based method to assist the user in quickly setting pigment concentration parameters. Experiments verified that the proposed framework can simulate a wide range of tomato colors. Both qualitative and quantitative experiments validated the proposed method. Furthermore, our framework can be applied to more fruits.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2023-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2225","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
The color change of plant fruit in ripening is a typical time-varying phenomenon involving various factors. Due to its complexity and biodiversity, it is challenging to model this phenomenon. To address this issue, we take the tomato as an example and propose a botanical-based framework considering variety, environment, phytohormone, and genes to simulate fruit color change during the ripening process. Specifically, we propose a first-order kinetic model that integrates varietal, environmental, and phytohormonal factors to represent the variation of pigment concentrations in the pericarp. Moreover, we introduce a logistic model to describe the change in pigment concentration in the epidermis. Based on the gene expression pathway of tomato color in botany, we propose a genotype-to-phenotype simulation method to represent its biodiversity. An improved method is proposed to convert pigment concentrations into color accurately. Furthermore, we propose a gradient descent-based method to assist the user in quickly setting pigment concentration parameters. Experiments verified that the proposed framework can simulate a wide range of tomato colors. Both qualitative and quantitative experiments validated the proposed method. Furthermore, our framework can be applied to more fruits.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.