Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Journal of formative design in learning Pub Date : 2019-03-20 DOI:10.1007/s41686-019-00027-0
Michael K. Thomas, Andria Shyjka, Skip Kumm, Rigel Gjomemo
{"title":"Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning","authors":"Michael K. Thomas, Andria Shyjka, Skip Kumm, Rigel Gjomemo","doi":"10.1007/s41686-019-00027-0","DOIUrl":null,"url":null,"abstract":"The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.","PeriodicalId":73753,"journal":{"name":"Journal of formative design in learning","volume":null,"pages":null},"PeriodicalIF":1.0000,"publicationDate":"2019-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of formative design in learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s41686-019-00027-0","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 7

Abstract

The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
网络安全学习卡牌游戏的教育设计研究
本文的目的是探讨形成性设计的概念,在设计、开发、实施和评估的背景下,收集卡牌游戏(CCG)的网络安全教学中学生。该方法涉及形成性设计方法,即教育设计研究(EDR),它从基于设计的研究和设计实验演变而来,这些研究和实验通常应用于学习科学、教育技术和教学设计等领域。作者断言,用于设计教育CCG的EDR过程是形成性学习游戏设计工作的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Use of QR Codes to Enhance Learning in a Graduate-Level Clinical Course Secondary School Teachers’ Use of Formative Assessment Practice to Create Co-regulated Learning Design, Development, and Formative Evaluation of a Hybrid Remote Quantum Laboratory Supporting HBCU Partnerships Correction: Faculty in Action: Researching a Community of Practice Approach to Institutional Learning Outcomes Assessment How Do We Flip Our Language Classroom? Reassessing the Flipped Method
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1