{"title":"Initiatives and challenges in using gamification in transportation: a systematic mapping","authors":"Wang, Wenjing, Gan, Hongcheng, Wang, Xinyu, Lu, Huan, Huang, Yue","doi":"10.1186/s12544-022-00567-w","DOIUrl":null,"url":null,"abstract":"Gamification is a new theme that has been applied in different fields and has contributed to different types of behavioural change. This paper aims to describe how gamification is adopted in the context of transportation. We performed a systematic mapping of the scientific literature of Web of Science and retrieved 211 studies. After the inclusion and exclusion criteria were applied, 66 studies were selected. After the full texts were read, 30 studies remained to be analysed. The results show that the most commonly used gamification elements are goals/challenges and points. Gamification provides support for outcomes such as changing travel behaviour, improving driving behaviour and encouraging bicycle commuting. The use of gamification has changed the behavior of travelers, promoted sustainable travel modes, encouraged safe driving, reduced carbon dioxide emissions and reduced energy consumption. Although gamification has achieved many positive results related to transportation, there are still many difficulties and challenges.","PeriodicalId":12079,"journal":{"name":"European Transport Research Review","volume":"4 1","pages":""},"PeriodicalIF":5.1000,"publicationDate":"2022-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Transport Research Review","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1186/s12544-022-00567-w","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"TRANSPORTATION","Score":null,"Total":0}
引用次数: 6
Abstract
Gamification is a new theme that has been applied in different fields and has contributed to different types of behavioural change. This paper aims to describe how gamification is adopted in the context of transportation. We performed a systematic mapping of the scientific literature of Web of Science and retrieved 211 studies. After the inclusion and exclusion criteria were applied, 66 studies were selected. After the full texts were read, 30 studies remained to be analysed. The results show that the most commonly used gamification elements are goals/challenges and points. Gamification provides support for outcomes such as changing travel behaviour, improving driving behaviour and encouraging bicycle commuting. The use of gamification has changed the behavior of travelers, promoted sustainable travel modes, encouraged safe driving, reduced carbon dioxide emissions and reduced energy consumption. Although gamification has achieved many positive results related to transportation, there are still many difficulties and challenges.
游戏化是一个新的主题,已经应用于不同的领域,并促成了不同类型的行为改变。本文旨在描述游戏化如何在交通运输的背景下被采用。我们对Web of Science的科学文献进行了系统的映射,并检索了211项研究。应用纳入和排除标准后,共选择66项研究。读完全文后,还有30项研究有待分析。结果显示,最常用的游戏化元素是目标/挑战和点数。游戏化为改变出行行为、改善驾驶行为和鼓励骑自行车上下班等结果提供了支持。游戏化的使用改变了旅行者的行为,促进了可持续的旅行模式,鼓励了安全驾驶,减少了二氧化碳排放,降低了能源消耗。虽然游戏化在交通运输方面取得了许多积极的成果,但仍然存在许多困难和挑战。
期刊介绍:
European Transport Research Review (ETRR) is a peer-reviewed open access journal publishing original high-quality scholarly research and developments in areas related to transportation science, technologies, policy and practice. Established in 2008 by the European Conference of Transport Research Institutes (ECTRI), the Journal provides researchers and practitioners around the world with an authoritative forum for the dissemination and critical discussion of new ideas and methodologies that originate in, or are of special interest to, the European transport research community. The journal is unique in its field, as it covers all modes of transport and addresses both the engineering and the social science perspective, offering a truly multidisciplinary platform for researchers, practitioners, engineers and policymakers. ETRR is aimed at a readership including researchers, practitioners in the design and operation of transportation systems, and policymakers at the international, national, regional and local levels.