An Application of a Runtime Epistemic Probabilistic Event Calculus to Decision-making in e-Health Systems

IF 1.4 2区 数学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Theory and Practice of Logic Programming Pub Date : 2022-10-20 DOI:10.1017/s1471068422000382
FABIO AURELIO D’ASARO, LUCA RAGGIOLI, SALIM MALEK, MARCO GRAZIOSO, SILVIA ROSSI
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Abstract

We present and discuss a runtime architecture that integrates sensorial data and classifiers with a logic-based decision-making system in the context of an e-Health system for the rehabilitation of children with neuromotor disorders. In this application, children perform a rehabilitation task in the form of games. The main aim of the system is to derive a set of parameters the child’s current level of cognitive and behavioral performance (e.g., engagement, attention, task accuracy) from the available sensors and classifiers (e.g., eye trackers, motion sensors, emotion recognition techniques) and take decisions accordingly. These decisions are typically aimed at improving the child’s performance by triggering appropriate re-engagement stimuli when their attention is low, by changing the game or making it more difficult when the child is losing interest in the task as it is too easy. Alongside state-of-the-art techniques for emotion recognition and head pose estimation, we use a runtime variant of a probabilistic and epistemic logic programming dialect of the Event Calculus, known as the Epistemic Probabilistic Event Calculus. In particular, the probabilistic component of this symbolic framework allows for a natural interface with the machine learning techniques. We overview the architecture and its components, and show some of its characteristics through a discussion of a running example and experiments.
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运行时认知概率事件演算在电子医疗系统决策中的应用
我们提出并讨论了一种运行时架构,该架构将感官数据和分类器与基于逻辑的决策系统集成在电子健康系统的背景下,用于神经运动障碍儿童的康复。在这个应用程序中,孩子们以游戏的形式执行康复任务。该系统的主要目的是从可用的传感器和分类器(例如眼动仪、运动传感器、情绪识别技术)中得出儿童当前认知和行为表现水平的一组参数(例如,参与度、注意力、任务准确性),并据此做出决定。这些决定通常是为了提高孩子的表现,当他们注意力不集中时,通过触发适当的重新参与刺激,当孩子对任务失去兴趣时,通过改变游戏或增加难度,因为任务太简单了。除了最先进的情感识别和头部姿势估计技术外,我们还使用事件演算的概率和认知逻辑编程方言的运行时变体,称为认知概率事件演算。特别是,这个符号框架的概率成分允许与机器学习技术的自然接口。我们概述了该体系结构及其组件,并通过对运行示例和实验的讨论展示了它的一些特征。
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来源期刊
Theory and Practice of Logic Programming
Theory and Practice of Logic Programming 工程技术-计算机:理论方法
CiteScore
4.50
自引率
21.40%
发文量
40
审稿时长
>12 weeks
期刊介绍: Theory and Practice of Logic Programming emphasises both the theory and practice of logic programming. Logic programming applies to all areas of artificial intelligence and computer science and is fundamental to them. Among the topics covered are AI applications that use logic programming, logic programming methodologies, specification, analysis and verification of systems, inductive logic programming, multi-relational data mining, natural language processing, knowledge representation, non-monotonic reasoning, semantic web reasoning, databases, implementations and architectures and constraint logic programming.
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