{"title":"Orthogonal Dissection into Few Rectangles","authors":"David Eppstein","doi":"10.1007/s00454-023-00614-w","DOIUrl":null,"url":null,"abstract":"<p>We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and translations. The number of rectangles is the rank of the Dehn invariant of the polygon. The same method can also be used to dissect an axis-parallel polygon into a simple polygon with the minimum possible number of edges. When rotations or reflections are allowed, we can approximate the minimum number of rectangles to within a factor of two.</p>","PeriodicalId":50574,"journal":{"name":"Discrete & Computational Geometry","volume":"6 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2023-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Discrete & Computational Geometry","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1007/s00454-023-00614-w","RegionNum":3,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and translations. The number of rectangles is the rank of the Dehn invariant of the polygon. The same method can also be used to dissect an axis-parallel polygon into a simple polygon with the minimum possible number of edges. When rotations or reflections are allowed, we can approximate the minimum number of rectangles to within a factor of two.
期刊介绍:
Discrete & Computational Geometry (DCG) is an international journal of mathematics and computer science, covering a broad range of topics in which geometry plays a fundamental role. It publishes papers on such topics as configurations and arrangements, spatial subdivision, packing, covering, and tiling, geometric complexity, polytopes, point location, geometric probability, geometric range searching, combinatorial and computational topology, probabilistic techniques in computational geometry, geometric graphs, geometry of numbers, and motion planning.