Vestibular damage affects the precision and accuracy of navigation in a virtual visual environment

Divya A. Chari, Maimuna Ahmad, Susan King, Anissa Boutabla, Cameron Fattahi, Alexander S Panic, F. Karmali, Richard F Lewis
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Abstract

Vestibular information is available to the brain during navigation, as are the other self-generated (idiothetic) and external (allothetic) sensorimotor cues that contribute to central estimates of position and motion. Rodent studies provide strong evidence that vestibular information contributes to navigation but human studies have been less conclusive. Furthermore, sex-based differences have been described in human navigation studies performed with the head stationary, a situation where dynamic vestibular (and other idiothetic) information is absent, but sex differences in the utilization of vestibular information have not been described. Here, we studied men and women with severe bilateral vestibular damage as they navigated through a visually-barren virtual reality environment and compared their performance to normal men and women. Two navigation protocols were employed which either activated dynamic idiothetic cues (dynamic task, navigate by turning, walking in place) or eliminated them (static task, navigate with key-presses, head stationary). For both protocols, we employed a standard “triangle completion task” in which subjects moved to two visual targets in series and then were required to return to their perceived starting position without localizing visual information. The angular and linear accuracy (derived from response error) and precision (derived from response variability) were calculated. Comparing performance within tasks, navigation on the dynamic paradigm was worse in male vestibular-deficient patients than in normal men but vestibular-deficient and normal women were equivalent; on the static paradigm vestibular-deficient men (but not women) performed better than normal subjects. Comparing performance between tasks, normal men performed better on the dynamic than the static paradigm while vestibular deficient men and both normal and vestibular-deficient women were equivalent on both tasks. Statistical analysis demonstrated that for the angular precision metric, sex had a significant effect on the interaction between vestibular status and the test paradigm. These results provide evidence that humans use vestibular information when they navigate in a virtual visual environment and that men and women may utilize vestibular (and visual) information differently. On our navigation paradigm, men used vestibular information to improve navigation performance, and in the presence of severe vestibular damage they utilized visual information more effectively. In contrast, we did not find evidence that women used vestibular information while navigating on our virtual task, nor did we find evidence that they improved their utilization of visual information in the presence of severe vestibular damage.
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前庭损伤影响虚拟视觉环境中导航的精确度和准确性
在导航过程中,大脑可以获得前庭信息,就像其他自我产生的(独特的)和外部的(同种的)感觉运动线索一样,有助于中枢对位置和运动的估计。啮齿动物的研究提供了强有力的证据,证明前庭信息有助于导航,但对人类的研究却不那么确凿。此外,在头部静止的情况下进行的人类导航研究中,基于性别的差异已经被描述,在这种情况下,动态前庭(和其他独特的)信息缺失,但在前庭信息利用方面的性别差异尚未被描述。在这里,我们研究了患有严重双侧前庭损伤的男性和女性,他们在视觉贫乏的虚拟现实环境中导航,并将他们的表现与正常男性和女性进行了比较。采用两种导航协议,激活动态特征线索(动态任务,通过转弯导航,原地行走)或消除动态特征线索(静态任务,通过按键导航,头部静止)。对于这两种方案,我们采用了一个标准的“三角形完成任务”,在这个任务中,受试者连续移动到两个视觉目标,然后被要求在不定位视觉信息的情况下返回到他们感知到的起始位置。计算了角度和线性精度(来自响应误差)和精度(来自响应变异性)。比较任务内的表现,男性前庭功能缺陷患者在动态范式上的导航能力比正常男性差,但前庭功能缺陷患者和正常女性在动态范式上的导航能力相当;在静态范式中,前庭功能缺陷的男性(而不是女性)比正常受试者表现得更好。比较两项任务的表现,正常男性在动态范式上的表现优于静态范式,而前庭功能缺陷的男性、正常和前庭功能缺陷的女性在两项任务上的表现相同。统计分析表明,对于角精度度量,性别对前庭状态和测试范式之间的相互作用有显著影响。这些结果提供了人类在虚拟视觉环境中导航时使用前庭信息的证据,并且男性和女性使用前庭(和视觉)信息的方式可能不同。在我们的导航范式中,男性使用前庭信息来提高导航性能,并且在前庭严重损伤的情况下,他们更有效地利用视觉信息。相比之下,我们没有发现证据表明女性在进行虚拟任务时使用了前庭信息,也没有发现证据表明她们在前庭严重受损的情况下提高了对视觉信息的利用。
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