Learning in an Immersive VR Environment: Role of Learner Characteristics and Relations Between Learning and Psychological Outcomes

Xiaoxia Huang, Qin Zhao, Yang Liu, Desmond Harris, Melissa Shawler
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Abstract

In an immersive virtual reality (IVR) environment, this study investigated: (1) the role of learner characteristics in various learning and psychological outcomes, including knowledge retention, perceived learning, cognitive load, self-efficacy, enjoyment, presence, and usefulness; and (2) the relationship among these intended outcomes. Forty adult participants experienced an IVR nature trail tour involving science learning topics, followed by a knowledge test and multiple surveys. Multivariate analysis of covariance results indicated age by gender interaction effects on perceived presence and usefulness as well as an age by IVR prior experience interaction effect on perceived presence. Additionally, multiple correlational relationships were detected among the intended outcomes. This study contributes to the limited research on the role of learner characteristics in STEM learning and psychological outcomes in IVR environments.
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在沉浸式虚拟现实环境中学习:学习者特征的作用以及学习和心理结果之间的关系
在沉浸式虚拟现实(IVR)环境中,本研究调查了:(1)学习者特征在各种学习和心理结果中的作用,包括知识保留、感知学习、认知负荷、自我效能、享受、在场和有用性;(2)这些预期结果之间的关系。40名成年参与者经历了一次IVR自然之旅,其中包括科学学习主题,随后是知识测试和多项调查。多变量协方差分析结果显示,年龄受性别交互作用影响在场感和有用性,年龄受IVR先前经验交互作用影响在场感。此外,在预期结果之间发现了多重相关关系。本研究对在IVR环境中学习者特征在STEM学习和心理结果中的作用的有限研究做出了贡献。
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