The AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-12-18 DOI:10.1145/3637875
Fiona Draxler, Anna Werner, Florian Lehmann, Matthias Hoppe, Albrecht Schmidt, Daniel Buschek, Robin Welsch
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Abstract

Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter Effect: Users do not consider themselves the owners and authors of AI-generated text but refrain from publicly declaring AI authorship. Personalization of AI-generated texts did not impact the AI Ghostwriter Effect, and higher levels of participants’ influence on texts increased their sense of ownership. Participants were more likely to attribute ownership to supposedly human ghostwriters than AI ghostwriters, resulting in a higher ownership-authorship discrepancy for human ghostwriters. Rationalizations for authorship in AI ghostwriters and human ghostwriters were similar. We discuss how our findings relate to psychological ownership and human-AI interaction to lay the foundations for adapting authorship frameworks and user interfaces in AI in text-generation tasks.

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人工智能鬼才效应:当用户不认为自己是人工智能生成文本的所有者,却自我宣称是作者时
文本制作中的人机交互增加了作者身份的复杂性。在两项实证研究(n1 = 30 & n2 = 96)中,我们调查了人类与人工智能合作生成个性化语言过程中的作者身份和所有权。我们发现了人工智能的 "鬼才效应"(Ghostwriter Effect):用户并不认为自己是人工智能生成文本的所有者和作者,但也不会公开声明人工智能的作者身份。人工智能生成文本的个性化并不影响人工智能的 "鬼才效应",参与者对文本的影响程度越高,他们的主人翁意识就越强。与人工智能鬼才相比,参与者更倾向于将所有权归咎于所谓的人类鬼才,这导致人类鬼才的所有权-作者权差异更大。人工智能鬼写手和人类鬼写手对作者身份的合理化解释相似。我们讨论了我们的研究结果与心理所有权和人机交互的关系,为在文本生成任务中调整人工智能的作者框架和用户界面奠定了基础。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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