Game worker solidarity

Austin Kelmore, Jamie Woodcock
{"title":"Game worker solidarity","authors":"Austin Kelmore, Jamie Woodcock","doi":"10.7557/23.7342","DOIUrl":null,"url":null,"abstract":"This commentary discusses the Game Worker Solidarity (GWS) Project. It documents instances of collective action in the games industry, presenting the data in a map and accompanying database. The aim of the project is to facilitate sharing information on the emergent movement for unionisation in the games industry after 2018, as well as archiving the longer history of worker resistance. We argue that understanding worker organisation—both the existing forms of collective action as well as the potential in the future—is vital for understanding the future of games and game production.","PeriodicalId":247562,"journal":{"name":"Eludamos: Journal for Computer Game Culture","volume":"20 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eludamos: Journal for Computer Game Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7557/23.7342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This commentary discusses the Game Worker Solidarity (GWS) Project. It documents instances of collective action in the games industry, presenting the data in a map and accompanying database. The aim of the project is to facilitate sharing information on the emergent movement for unionisation in the games industry after 2018, as well as archiving the longer history of worker resistance. We argue that understanding worker organisation—both the existing forms of collective action as well as the potential in the future—is vital for understanding the future of games and game production.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
团结游戏工作者
这篇评论讨论了游戏工作者团结(GWS)项目。该项目记录了游戏行业集体行动的实例,并以地图和配套数据库的形式展示了数据。该项目的目的是促进共享有关 2018 年后游戏行业新出现的工会运动的信息,并将工人反抗的更长历史存档。我们认为,了解工人组织--包括现有的集体行动形式以及未来的潜力--对于了解游戏和游戏制作的未来至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
0.90
自引率
0.00%
发文量
0
期刊最新文献
Playing on life's terms Reimagining a future for game studies, from the ground up A future already past? Time to stop playing Young video game players’ self-identified toxic gaming behaviour
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1