MestreChef nutritional game: an alternative method to promote nutrition facts label reading in obesity outreach activities.

IF 1.7 4区 教育学 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Advances in Physiology Education Pub Date : 2024-06-01 Epub Date: 2024-01-04 DOI:10.1152/advan.00044.2023
Pamella Mayumi Dias Inamori, Camilo Lellis-Santos
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Abstract

Reading nutrition facts labels is a competency for which training is given in several nutrition education programs, especially in obesity outreach workshops. The Top Trumps-style card game is commonly used in obesity prevention educational programs to engage participants in reading nutrition facts labels; however, the success of TV cooking shows among children and teenagers has not been explored for educational purposes. This paper is a descriptive study of developing a gamified activity as part of the one-time outreach workshop facilitated by the Obesity and Comorbidities Research Center (OCRC) in Brazil. By playing the MestreChef Nutritional (MCN) game, participants followed similar rules as the corresponding TV cooking show. They were challenged to decide to select food items, calculate dietary food intake, and prepare a recipe to visualize the proportion of macronutrients contained in daily diets. The analysis of the nutritional dietary table completed by participants revealed to be a rich source of information, and we identified in our cohort that selecting an adequate number of food items and making healthy food choices was not concerning. However, their lack of competency in performing mathematical reasoning, particularly in calculating serving sizes and converting grams of macronutrients into calories, was evident. Moreover, facilitators of the workshops agreed that the MCN game presents definitively more didactic effectiveness and playability than the Foods Top Trumps, a former game used in the outreach workshops. The MCN game nourishes the engagement of the participants in learning nutrition-related concepts and may be an efficient didactic resource to improve nutrition knowledge in outreach activities when an alternative method is required to stimulate reading nutrition facts labels.NEW & NOTEWORTHY Reading nutrition facts labels is a typical activity promoted in obesity prevention educational programs. By playing the MestreChef Nutritional, participants can immerse in the context of a food TV show game to have the first contact with reading nutrition facts labels for a learning purpose. However, the game can reveal the participant's limitations in mathematical reasoning despite the didactic potential of the game in promoting obesity-related physiology concepts.

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MestreChef 营养游戏:在肥胖宣传活动中促进营养标签阅读的另一种方法。
阅读营养成分标签是一些营养教育计划,尤其是肥胖外展研讨会中培训的一项能力。在肥胖预防教育项目中,顶级王牌游戏通常被用来吸引参与者阅读营养成分标签;然而,电视烹饪节目在儿童和青少年中的成功经验尚未被用于教育目的。本文描述了巴西肥胖与并发症研究中心(OCRC)举办的一次性外联研讨会中,开发游戏化活动的情况。通过玩 "MestreChef Nutritional(MCN)"游戏,参与者遵循与相应电视烹饪节目类似的规则。他们面临的挑战是决定选择食品、计算膳食食物摄入量并准备一份食谱,以便直观地了解日常膳食中所含的宏量营养素比例。通过对参与者填写的营养膳食表进行分析,我们发现其中蕴含了丰富的信息。然而,他们在进行数学推理,特别是计算份量和将主要营养素克数换算成卡路里方面的能力明显不足。此外,工作坊主持人一致认为,"营养营养网 "游戏的说教效果和可玩性明显优于外展工作坊以前使用的 "食物王牌 "游戏。在外展活动中,如果需要用另一种方法来激发人们阅读营养成分标签,那么 MCN 游戏可以成为提高营养知识的有效教学资源。
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来源期刊
CiteScore
3.40
自引率
19.00%
发文量
100
审稿时长
>12 weeks
期刊介绍: Advances in Physiology Education promotes and disseminates educational scholarship in order to enhance teaching and learning of physiology, neuroscience and pathophysiology. The journal publishes peer-reviewed descriptions of innovations that improve teaching in the classroom and laboratory, essays on education, and review articles based on our current understanding of physiological mechanisms. Submissions that evaluate new technologies for teaching and research, and educational pedagogy, are especially welcome. The audience for the journal includes educators at all levels: K–12, undergraduate, graduate, and professional programs.
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