Older adults exhibit declines in instrumental activities of daily living during a virtual grocery shopping task

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-11-29 DOI:10.3389/frvir.2023.1261096
Morgan McGrath Lewis, Colin Waltz, Kathryn Scelina, Logan Scelina, Kelsey Owen, Karissa Hastilow, Mandy Miller Koop, A. Rosenfeldt, Jay L Alberts
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Abstract

Introduction: The successful performance of instrumental activities of daily living (IADLs) is critical in maintaining independence for older adults. Traditional IADL questionnaires and performance-based assessments are time consuming, potentially unreliable, and fail to adequately consider the interplay between cognitive and motor performance in completing IADLs. The Cleveland Clinic Virtual Reality Shopping (CC-VRS) platform was developed to objectively quantify IADL performance through the characterization of cognitive, motor, and cognitive-motor function. The CC-VRS combines an immersive virtual grocery store with an omnidirectional treadmill to create a scenario in which the user physically navigates through a virtual environment. The primary aim of this project was to determine the known-group validity of the CC-VRS platform to characterize IADL performance in healthy older adults and young adults.Methods: Twenty healthy young (n = 10) and older (n = 10) adults completed the Basic and Complex CC-VRS scenarios. Position data from VR trackers on the hands, waist, and feet were used to quantify motor performance. Cognitive and dual-task performance were automatically calculated by the application during specific shopping sub-tasks.Results: Older adults exhibited significantly worse performance on multiple cognitive, motor, and dual-task outcomes of the CC-VRS (e. g., average walking speed, number of list activations, and stopping frequency).Discussion: The CC-VRS successfully discriminated IADL performance between young and healthy older adults. The complex realistic environment of the CC-VRS, combined with simultaneous evaluation of motor and cognitive performance, has the potential to more accurately characterize IADL performance by identifying subtle functional deficits that may precede neurological disease.
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老年人在虚拟杂货购物任务中表现出日常生活工具性活动能力的下降
简介成功完成工具性日常生活活动(IADLs)对于保持老年人的独立性至关重要。传统的 IADL 问卷调查和基于表现的评估耗时长、可能不可靠,而且未能充分考虑完成 IADL 时认知和运动表现之间的相互作用。克利夫兰诊所虚拟现实购物(CC-VRS)平台的开发目的是通过认知、运动和认知运动功能的表征来客观量化 IADL 的表现。CC-VRS 将沉浸式虚拟杂货店与全向跑步机相结合,创造出用户在虚拟环境中进行物理导航的场景。本项目的主要目的是确定 CC-VRS 平台的已知组有效性,以描述健康老年人和年轻人的 IADL 表现:方法:20 名健康的年轻人(n = 10)和老年人(n = 10)完成了基本和复杂 CC-VRS 场景。来自手部、腰部和脚部 VR 追踪器的位置数据被用来量化运动表现。在具体的购物子任务中,应用程序会自动计算认知和双重任务的表现:结果:老年人在 CC-VRS 的多个认知、运动和双任务结果(如平均步行速度、列表激活次数和停止频率)上的表现明显较差:讨论:CC-VRS 成功区分了年轻人和健康老年人的 IADL 表现。CC-VRS复杂逼真的环境与同时评估运动和认知能力相结合,有可能通过识别神经系统疾病之前可能存在的细微功能障碍,更准确地描述IADL表现。
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5.80
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0.00%
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审稿时长
13 weeks
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