The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.
{"title":"The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.","authors":"Mehmet Kosa, M. Johnson-Glenberg","doi":"10.1037/ppm0000512","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":29936,"journal":{"name":"Psychology of Popular Media","volume":"540 1","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2023-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology of Popular Media","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1037/ppm0000512","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}